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300-400 Viewer Average and Partner in 5 Months Here is my Advice

Just yesterday I hit free twitch turbo partner on twitch after roughly 5 months of streaming (somewhat) consistently. Today I'm hoping to share some decent advice and give my own (learned) opinion on some of the frequent yet not always useful tips shared around here.
Before writing this I did a cursory search through the subreddit for frequently asked questions so hopefully this answers most of the ones that I myself have any experience to answer.
My simple request: I'm not going to be posting any links to my stream or anything but if you go out of your way to find it please don't follow/subscribe to the channel unless you are genuinely interested. Thanks big boss.

Should you stream?

If I have to read another thread or comment of a person asking if they should stream I am going to scream. What do you people expect to hear? Yes, please stream the world needs you, you will be rich beyond your wildest dreams and have all the clout to have ever been cloutted.
I know people who usually type out questions like that probably don't read posts but here is a hack I've used to answer my own dumb questions through out the years. Say that shit out loud and respond to it like someone asked you the question. Nine times out of ten, you end up answering it yourself and on the off-chance you actually don't you should have a more actionable question.
Example: Instead of asking "should I stream?" you end up realizing the only thing holding you back is having no mic or something. The question then becomes "I want to stream what's a good cheap mic?". Which is a lot better and doesn't make people want to pelt you with rocks.
For those of you who ask "should I stream or is it a waste of time?" please, I BEG YOU, stop. Most of the shit you do is a waste of time, you either want to stream or don't. Make a decision based on that.

Webcam, do you need one?

This question is asked so often that I see it every time I come on the subreddit. Unsurprisingly, the answer is always the same as well, yes you do.
However I disagree.
I have never streamed with a webcam, not a single time, yet I'm still here and somehow managed to get partnered.
Now, I know why every one parrots the same advice, it is because the people making tip threads, youtube videos, etc., all say to use a webcam. Harris Heller said it once and I'm pretty sure that was enough for the people who copy and paste what he says in text threads here to become their mantra.
The truth is, all that matters is the content. Ask yourself do you do/want to do a lot of react/just chatting content? If so, you probably want a webcam since your content will focus around reacting to content. Lirik doesn't use face-cam because his content is his gameplay and commentary, not his face. Corpse literally blew up and is famous for not showing his face (even though he is still a personality).
I know the whole "Lirik doesn't use a face cam" argument is going to be met with people saying "exception not the rule!!!" but seriously, just use your head. Half the people you watch probably don't need face cams. MoonMoon probably doesn't need a face cam, Critikal didn't have a face cam until he already had over a million subs on youtube, schlatt didn't either, Dream doesn't, AdmiralBahroo doesn't, almost every DBD streamer I watch doesn't, just think for yourself.
The point I'm trying to drive home here is not just that a webcam isn't required, but also you need to look at what you want to create and decide for yourself.
Edit: I saw someone say somewhere that you need a webcam for sponsors. That's cap. I've had a sponsor and nobody has seen this ugly mug.

Equipment in general

People like saying that they need this this and that before they start streaming. This is just stalling. Until last month I hadn't owned a desktop PC my whole life. Before that it was just laptops and using my phone to read chat or look up things. You obviously need SOME equipment to start, i.e. a computer and some form of internet connection, but that doesn't mean you need to pick up a shure, a streamdeck, 4 monitors, 6 consoles, and whatnot.
Here is my setup. Keep in mind I literally just upgraded this last month after saving up for several months:
For those of you who are probably saying "GROSS A PRE-BUILT" remember that part prices are actual aids right now, not to mention the availability of even finding good parts. If you have the cash go pre-built that shit is amazing.
My recommendation:
Stay with your shitty set-up as long as possible but make sure to pick up a good mic first. Big streamers (looking at you Ludwig) shit on the Yeti, but straight facts all you need is to EQ that shit a lil bit and nobody will bat an eye. You don't have to pick up the Yeti (there are lots of cheaper options) but that's just the one I and many others have gotten since it is reliably a good ass mic.
Audio <- chat engagement <- pc upgrade

YouTube

How many people have to tell you bums to focus on YouTube before you do it? Twitch sucks ass. I'll say it, i'm brave. No discoverability, especially to those of you at the very bottom. Make a goddamn YouTube and start pumping out videos, it is not hard.
Ludwig made a power point on how to be a streamer that talks about a few things but the most important point of all was what he said on creating content for stream/YouTube. This isn't the exact timestamp but it do be close: https://www.twitch.tv/videos/896089267?t=01h24m14s
That advice is coming from a top streamer who also has over a million subs on YouTube by almost exclusively taking twitch vods and editing them for YouTube.
As for getting views on your videos here is my advice from my personal experiences:

My understanding of YouTube

So obviously, clickthrough rate and audience retention are the things that are constantly brought up when talking about gaining more views and what not, but I am fairly comfortable in saying that there are other metrics that you should be paying attention to.
Let me hit you with a something that would make Dream shake in his boots. I don't subscribe to anyone on YouTube. *gasp*
The reason for that being, I almost always have the videos I want to see on my home page. I never have to go, "wonder if x YouTuber made a video" since YouTube knows I watch and enjoy their stuff. The question for most people being, how does YouTube know what people like and how does it suggest it to them? Basically, by seeing how often people engage with your content AND also what type of content you create. (although keep in mind, youtube tries to throw new videos at you a lot as well, these are usually in-line with content you engage with though)
For engagement, think of it as like affinity points in a video game but in reverse. Before you get to bang that smoking hot sim, you got to woo them. Every time someone likes your video they get a point, every time they comment they get two, every subscription counts as like 10, watching an entire video might be 20, etc. Obviously, these are made up values but I hope you follow what I'm putting down here. Once they get enough points you start showing up more in their home page.
I know this because I have a different account on my phone that doesn't have the same suggestions as my main account because I watch different things on my PC than my phone. However, I do like to look at the comments while I'm taking a dump or something. Problem was, my videos were rarely every recommended. I solved this easily by liking a couple videos. I didn't even watch them, just liked and read comments. LITERALLY NOT EVEN SUBSCRIBED AND I GET NOTIFICATIONS ON MY PHONE SOMETIMES WHEN A VIDEO DOES WELL!
In other words, by getting people to like and comment on your videos you are almost guaranteeing they see future videos from you.
Now, keep in mind, engagement is only a small portion of the whole pie. And even though you might engage with a content creator often, there is still a chance you miss some of their videos because of one other reason, the content's genre.

Content Genre

You might have noticed this phenomenon on various different creators YouTubes, but sometimes they create a video that bombs. Usually, this happens when they create something outside of their niche. This could be as simple as changing games, or as radical as changing the entire direction of the channel. Even if you engage like crazy with a creator, if they change the content enough, you won't get that shit recommended to you.
This is the main reason some creators have several channels and why some even get pigeonholed to one type of content. The reality of it is, if you build your audience on one piece of content and then want to change it, you will be fighting an uphill battle. One of the best ways to fight that is to diversify early OR better yet, emphasize your personality over the content. Jschlatt shits views and he does whatever the hell he wants really. Same goes for jacksepticeye, markiplier, Ludwig, Critikal, XQC, and numerous other creators.
That being said, doing one game/genre isn't a bad strategy either. A metric fuck ton of OfflineTv's videos are the same game. DisguisedToast played Hearthstone on repeat, then switched to TFT, THEN switched to among us, and his videos absolutely kill. Valkyrae is one of the biggest streamers period and all she does is play/upload among us and rust. Then of course we have all the minecraft streamers too.
It's really up to you to decide, but I'd recommend going towards personality content since that allows the most flexibility.

Other Social Media (Twitter, IG, etc)

Lots of people here seem to think that they don't have time to do YouTube or some other BS they think up as an excuse, so they think that twitter, instagram, tiktok, etc are all ways to grow. Trust me, they are not good ways to grow.
These are all stupid treadmills that trick you into thinking you're doing something when in reality you aren't moving the needle by much if by any at all. Posting ten dumb tweets and reposting memes on IG seem "productive" if you frame it in the light of "content creation" but the two people that see all of these things don't really give a shit. Spend that time working on a video for YouTube.
Don't give me this "I don't have time" bullshit. Do small videos and work yourself up, become better and faster. Perfectionism is a cute word for procrastination.
Ok, now that I took a shit on them so hopefully, you won't grind on them all day, these are still ways to grow and are important. Having multiple platforms for fans to communicate and engage with you is always a good idea, but don't spread yourself so thin early on when nobody knows who you are. Prioritize the thing that will get eighty percent of your results.
I personally have a discord for people to come and chat in. Thing is, I had no intention of doing so because I don't really use discord that much. The only reason it exists is that people kept asking for it in the comments on my YouTube videos so I made one.
TL;DR: Don't put the cart before the horse :)
Edit: Oh ya I forgot to mention. TikTok is trash for growth. I won't mention names cuz that's probably toxic(?) but there is someone signed on luminosity who has 690k TikTok followers and 95k YouTube subscribers who barely cracks 100 views on Twitch and has a hard time getting over 1k on YouTube. So don't go thinking TikTok leads to immense fame ya darn kids

Hosting/Raiding

Getting hosted/raided means actual jack. I remember pretty clearly when I had like ten viewers, I got hosted by someone with twenty-five or something. I think only one person ended up saying anything in the chat to me about it and although some stayed for the entire stream, by the time I went live again I lost all of the people who were in the host. This seems to be something others have mentioned as well, you won't retain almost any views from hosts/raids.
Edit: Please do try raiding/hosting or otherwise networking with other streamers at least once. Your mileage may vary and it could end up blowing up your channel. Who knows?
Edit edit: Having something that you can do during the stream is huge when getting hosted/raided. Most of the time, if not all of the time, a streamer is ENDING their stream and sending viewers to you rather than timing it for your own content. So if you are doing something uninteresting or are in the middle of something you are going to get less retention than if you did something crazy to impress the newcomers. In other words, having a strategy for hosting/raiding growth is key.

Speaking on stream

This seems to be something a lot of people struggle with on Twitch since so many people ask how to do it when nobody is watching/chatting. Coming from someone who had this problem, the answer is pretty simple, talk for the content not the chat.
What I mean by this is you should be focusing on your content more than the chat. Since I play games, what I do is just say some shit about whats happening on screen and sometimes say something that is hopefully funny. Pick up a garbage item? Say something about how garbage the item is, ez.
If you're streaming to NO VIEWERS you shouldn't be streaming to stream anyway. What you should be doing is making a YouTube video in the hopes of getting viewers to watch your stream. The only way to do that is to have good content planned out that should effectively act as your script. Again, Ludwigs stream on this is good (it'll probably be a video soon) so make sure to check it out.
A more recent problem I've had was just how much I engaged with chat (suffering from success I know). When I went to edit the videos I had to cut large swathes of the video because I was just chatting to people. Make sure to avoid this when you are actually trying to get content out for YouTube as it can mess up the flow of a video and make it harder to edit. You still can chat with people just make sure not to go overboard. Again, Ludwig is a perfect example of this, just look at his videos and streams and notice the difference between the two.

Streaming as a job/hobby

I hate this dumb argument of streaming isn't your hobby or twitch isn't your job. You have 24 hours in the day, subtract 8 for sleeping and depending on your job, 9 for work. All that extra time can be spent doing whatever the fuck you want. Want to get big and make money streaming? Do work. Want to just stream while you're playing games anyway? Do that.
IF YOU WANT TO BECOME A PROFESSIONAL AT SOMETHING YOU PUT IN THE AMOUNT OF EFFORT REQUIRED TO DO SO! So stop telling people it has to be a hobby or it has to be a job. It can be either for christ's sake.

Partner difference

I have a checkmark which makes me a better person.
No, but seriously, partner doesn't really do much other than add more emote slots and some quality options. Also, you don't gain extra cash as a partner either. I don't have the mystical bounty board or god-tier split, just the checkmark to flex baby.

Opinion on affiliate

Devin Nash made a video about how affiliate is a scam, which is kinda true but only for people with no viewers. Having the sub button is huge and even when I was small small, affiliate gave me a couple hundred bucks a month for no effort on my part. Patreon is probably better though, no lie.

Twitch "grind"

If you stream 5+ hours a day without making content that lives somewhere else please form a neat line so I can smack you all. People saying they have no time drives me nuts, but when they also "grind" all day AND say that, it makes me want to punch air.
  1. Stream YouTube friendly content
  2. Stop stream and edit content
  3. Upload and plug twitch in the video
  4. repeat
That is the only "grind" you should be on. Affiliate is stupid if the 3 viewers you have are all just you on a different ipad.

Luck

You know what? Maybe PewDiePie got lucky and that's how he is such a big YouTuber. Maybe early twitch streamers got all their views because they were early adopters. Or maybe these people only got lucky because they showed up and actually put the effort in.
There are plenty of videos on my channel that looked like flops at first. They got like a couple of hundred views and didn't do well. However, after continuously publishing, a whole bunch of them ended up blowing up and becoming some of the most-watched. Without publishing more videos they would have ended up dead in the water. Consistency > luck.
I don't believe too much in luck when it comes to doing very simple things (LIKE MAKING A YOUTUBE VIDEO) but you literally cannot win the lottery if you do not purchase a ticket, it's that simple.

Editing Software

A couple of people asked this so I thought I should add it here. I use davinci resolve for my videos. Previously, I used hitfilm or something like that I can't quite remember the name, but I had to switch because they don't allow you to have split audio channels (i.e. one for desktop audio and one for mic audio).
I've literally never touched any paid software like premier or anything because, again, I'm a cheap ass.

What should you upload to YouTube?

Seriously just look at Ludwig, smallant, DisguisedToast, literally every top Twitch streamer with a YouTube. All three of the people I just mentioned are over one million subs on YT and are top streamers, so they are definitely doing something right.
In terms of off-stream content, guides are king. If you're a small YT channel with ZERO subs you can still get thousands of views by hitting the search algorithm of YT. My first 3 videos were uncut gameplay, guide video, guide video, in that order. Guess which ones have tens of thousands of views and which has less than a thousand? Guide videos are insane for small channels.
Edit: Actually, let's just call it searchable content. Searchable content is king

Ending notes

I think that's about it for this post. Hopefully, I covered everything although I doubt I did. If you have any questions I'll try my best to answer them and will probably edit the good ones into the post.
submitted by rndThursday to Twitch [link] [comments]

Slay the Spire and its "family"

https://steam.cryotank.net/wp-content/gallery/slaythespire/Slay-the-Spire-01-HD.png
Slay the Spire (StS) has finally arrived to Android! For two years many of us dreamed for this legendary game to be accessible on their mobile devices, and finally the day has come. No need to talk about how awesome this game is, how it basically started a new genre of card-based dungeon crawlers (UPD: or roguelike deck-builders, if you prefer the term), and even about how well or poor it works on Android hardware in its current state (there will be lots of these posts during the days to come). What I wanted to talk about is the impact this game had on (specifically) mobile industry and how other developers were able to utilize this innovative formula in their own products.
Personally, I am somewhat glad that StS release was delayed that much. This allowed a lot of "clones" to be spawned, many of which I enjoyed playing. Some of them appear to be straight rip-offs, but others introduced many fresh ideas of their own, some even surpassing the predecessor's greatness. What the heck am I talking about and how is this even possible will be revealed to you, should you decide to stay on a bit and read through the article below.

General info

First and foremost, let's clarify the important thing: card based dungeon crawlers are not Collectible Card Games (CCGs). Even though they share the same ideas, and some of them (StS included) even have a feature to permanently improve starting cards, or a mode to play with pre-constructed decks, this is not the case for the genre in general. There is no place for multiplayer and PvP battles here: a turn-down for the most, but an undeniable advantage for the rest - only though-out puzzle-like single-player experience which we can pause at any moment and continue when the time is appropriate. Thus, there will never be troubles with downtime, matchmaking, ratings, overpowered builds and other PvP stuff, as there will never be a satisfaction of crushing your opponents with the power of your mighty intellect... The fun of discovering interesting synergies between various card combinations is still present, though.
With this being said, let's quickly look through the core features of the genre, which will be relevant for almost every game we review below: - we must explore a dungeon, which (usually, but not necessarily) consists of three floors with increasing difficulty; - we have limited control over the order in which to face the challenges; - there is a powerful boss in the end of each floor; - we battle using deck of cards, usually drawing new cards from deck to hand each turn; - there is a limitation on how many cards we can play during our turn; - we start with a weak basic deck, but get new cards as rewards for fighting enemies; - there is a possibility to permanently remove (weak) cards from the deck; - successful gameplay strategies revolve around utilizing the synergies between different cards; - there are several character classes, each with their own cards and tactics; - there are often additional items to acquire in the dungeon, providing bonuses and emphasizing specific types of play;
Before Slay the Spire (StS) came out, there was another card-based dungeon crawler called Dream Quest (DQ), which considered by many to be the first game of the genre (at least the first one to make a significant impact). Not sure if the former drew inspiration from the latter, but certain parallels can easily be drawn: in fact, all of the features mentioned in the list above are valid for DQ the same way as it is for StS. The rich plethora of card based dungeon crawlers (both PC/Console and mobile) originated from some combination of the two.
StS, however, can not be considered a clone of DQ, as it introduced a lot of original ideas and spawned its own line of descendants. It is always interesting to analyze each new title to see which of two games was the biggest inspiration, and to group them accordingly. For me the main criteria lies in the core difference in battle system: - in StS, enemies (usually multiple) show their intentions at the beginning of each turn, so we know what to expect and what to play against; - in DQ, the enemy (usually single) draws and plays cards the same way as we do, often using the same abilities and synergies we ourselves can use.
Introductions aside, let's finally get to the interesting part - the games! (Note: Games are listed in alphabetical order to not give any privileges to one over another. For my personal preferences see the comment section).

Dream Quest clones

Call of Lophis takes us on a grim journey through infested lands full of deadly monsters, dangerous traps, and one of the most ridiculous card art I have ever seen. It's surprising to see how dark fantasy elements combine with the humor and gags this game presents. From the gameplay point of view, there is enough card variety and interesting synergies, but it will take a long time to reach the interesting parts. Really: this game just does not know when to end, forcing new and new dungeon locations onto us with basically the same monsters and same approaches to dealing with them over and over. Its the boss battles which crank the difficulty up to over 9000, and if we don't have the right deck by the time we reach them, there is nothing we can do to pull it off. Plus there is some shady business going on with monetization schemes, where even paid version of the game makes us spend money to unlock additional classes and grind a lot to buy permanent improvements. Only truly dedicated players will be interested in dealing with all this nonsense. [...] UPD: Haven't checked on it for a long time - maybe the situation improved somehow.
Crimson Deep is still in early alpha and was not updated for a long time. But the development hasn't stopped, and there is a new major release approaching in the nearest future. It makes no sense to talk about the game till then: the version in the store is too raw to provide any significant gameplay experience, but it would be interesting to see where it goes in the end.
Dimension of Dream is probably the only game that has the same grid-based dungeon layout as DQ itself. This time with full 3D and a possibility to fight only limited set of enemies before facing the final boss (which allows to moderate difficulty as we go, either defeating tougher enemies with better rewards, or to save HP and fight only the easy ones). This game has one of the most interesting battle systems and 6 truly unique classes with deep complex strategies unlike anything we have ever seen (not only the cards themselves, but the order in which we play them greatly affects the outcome). Unfortunately, the English version was pulled from Google Play, leaving only Chinese version for Asian people to enjoy. UPD: Apparently, the game was re-released under different publisher with the title Dreaming Dimension, so there you have it. [...]
Meteorfall: Journeys offers the streamlined approach to dungeon crawling, where all our decisions boil down to Reigns-like "swipe left / swipe right" operation: picking the path, encounter resolutions, and even battles are simplified to utilize this binary choice mechanic. But don't worry: these specifics do not affect the gameplay, still providing enough strategic depth to appeal even to hardcore players. Add here a neat visual style, lots of character classes and their variations, cool card combos, and you get a true masterpiece, which is Meteorfall. [...]
Night of the Full Moon offers a fresh take on a fairy tale of Red Riding Hood, but adding darker elements to it (including werewolves, zombies, mad scientists and cursed cultists). It demonstrates an amazing production quality with top-tier art, beautiful audio support, and intriguing storytelling. Gameplay wise, we have the closest thing to DQ, safe for the grid-based dungeon maps, which were changed to just picking the encounter out of available three. Some people may argue that the game does not offer enough strategic variety, only suggesting a single best build for each class, but you will still get different runs due to the randomness of card and power-up drops. Another argument of it being too easy is completely nullified on higher difficulty levels. Wish the story would develop in a different direction, though. [...]
Spellsword Cards: Origins provides the gameplay similar to the Night of the Full moon, but focuses more on role-playing character development part. Aside from choosing a class, we also get to pick race with unique traits, and a school of magic, greatly affecting which cards will be available to us during the run. The problem here, though, is that monster encounters do not demonstrate a lot of variety, forcing us to fight the same enemies over and over, and the difficulty is rather high, with starting cards doing almost nothing and enemies quickly run out of hand with their devastating attacks, whereas good cards are hard to come by, and even then you will still be devastated on later stages. [...] UPD: Or maybe I am just bad at this game (welcome to comment section for valid strategy suggestions).

Slay the Spire clones

Blood Card offers a unique possibility to construct the dungeon ourselves, providing a pool of encounters of different types: regular monsters, elite monsters, events and shops. We pick a desired encounter from the pool, deal with it and then move on to the next one. Another interesting feature is that our health is defined by the number of cards in draw pile, which limits our tactical possibilities, but is compensated by the fact that we get multiple copies of cards as rewards for fighting enemies. There are a lot of interesting mechanics related to moving cards between various piles, as well as other neat features (like: the Death inevitably arrives in three turns and starts whacking everyone on the field with increasing persistence), but I'll leave them for you to discover on your own.
Card Crusade seemed like a cool idea of mixing classic "roguelike" dungeon crawling with its "deck-based" counterpart, where we explore the dungeon the same way as we do it in Hack, Angband, Pixel Dungeon and other similar games, but use cards to fight actual enemies. In reality though, this implementation just adds a useless abstraction, as the adventuring does not provide any tactical benefits and is only there to inter-connect battle sequences (heck, even breaking pots and chests does not give us any coin, of which developers themselves warn us at the very beginning!). The cards are not very interesting, with next to none cool synergies, and new classes (which should be unlocked by performing specific actions on previous runs) do not provide any major difference. [...]
Card Quest takes us on an epic journey through fantasy lands, where we will perform great deeds as one of the classic RPG hero classes (fighter, wizard, rogue, ranger), each with their own equipment and fighting disciplines. The interesting part is that the cards we use during runs are defined by said equipment, and if we find some new pieces during our adventure, we get to keep them for further runs. Also worth noting that defense cards are played not during our turn, but during enemy turn, which requires us to plan ahead a bit. This being said, the game is extremely hard - it will take a lot of unsuccessful tries to finally reach the end. But the variety of dungeons and possible builds will keep us occupied for long.
Dungeon Tales for a long time was the closest, yet simplified copy of StS mechanics (up to similar cards and gaming strategies), but without certain elaborate features, like upgrading cards or using potions. The basics are left intact though: we still build our deck along the way and face the powerful boss in the end. There are only two characters available yet, but each has a couple of viable builds, so it can keep us invested for quite some time. [...]
Endless Abyss is a close StS clone with very similar character classes (only two so far) and a lot of cards with exactly the same effects. Graphically the game looks very good, but angry monetization, lots of grinding, and forced ads make it almost impossible to fully enjoy. [...]
Heroes of Abyss is a predecessor to Endless Abyss with basically the same core gameplay, but very simplified dungeon crawling part. There is no floor map with choosing our path, nor there are elaborate adventure events: just a series of battles with the boss in the end. The spoils we get after each battle go into improving our starting deck and unlocking new difficulty modes with higher rewards. What makes the game unusual, is that we chose the preferred build right from the beginning with appropriate set of starting cards, without the need to rely on the randomness of card drops. It may be interesting to unlock and compare all the 6 available builds, but once the task is done, there is almost no reason to play the game further.
Heroes Journey provides a different setting for a change: this time we will play as space explorers, who crash landed on an alien planet. Thus, instead of familiar swords and bows, we will be wielding blasters and energy shields: the rest remains the same, up to the majority of cards straight up copied from StS. Unfortunately, this innovative idea was completely ruined by repetitive grinding and angry monetization, forcing player to make dozens of identical runs with the same small card pool, until something adequate is unlocked. Oh, and the game is long abandoned by the developers.
Pirates Outlaws is an amazing rework of original StS ideas in a pirate setting with some changes to gameplay mechanics, such as introducing persistent charges needed to play certain cards, and different buff/debuff statuses that replace each other. There are also some questionable features, such as ship stamina that deteriorates over the course of the journey and leads to game over if not repaired in time, or a quest system, where quests can not be completed in parallel, but instead picking the new quest resets your progress in the current one. Some may also argue that new classes take long to grind for, or expensive to pay for, but with permanent booster pack this should not be a problem. Anyway, the game is highly recommended for any StS fan. [...]
Rogue Adventure offers a twist to usual mechanic: our hand is limited by 4 cards, but each time we use one of them, a new card is immediately drawn to its place, thus we never run out of cards to play. Non-starting cards are common for all classes, but are grouped by type (or race), giving huge synergies depending on how many similar cards we have. Aside from this, the game offers diverse gameplay by providing a lot of different classes, each with its own unique strategies and dynamics, and some interesting items to work around. The developers constantly provide updates with bug fixes and new content, but be warned that new mechanics may break what you are already accustomed for.
Royal Booty Quest started as a straight rip-off from StS with the same classes and abilities, and even cards having the same names. And absolutely atrocious pixelated visuals, which were not possible to look at without eyes bleeding out. Over time, though, it developed its own unique mechanics and interesting card combinations, but the art style did not get any better. However, if this is not a problem, the game is enjoyable to an extent, but since it was not updated for a long time, I doubt it will keeps anyone's interest for long. [...]
Tavern Rumble adds an unusual strategic element - a 3x3 grid, on each units and enemies are placed. The core gameplay remains the same (we still see what opponents are planning to do each turn and adjust our own strategy accordingly), but the addition of the grid introduces another tactical layer: not only we should maximize the damage output, but also plan the layout for our troops to provide the effective delivery of said output, while at the same time establish enough defense to minimize the damage to ourselves. There are a lot of cards and classes to play around, different play modes and a lot of features that are still being constantly added to the game. Some may argue about simplistic pixel graphics or long repetitive grinding, but it is easy to unlock everything within reasonable amount of time, even without paying. [...]

Other Games

Of course, my criteria does not work 100% of the time, as some games are way too different from anything else to confidently enroll them into one of the categories. They either demonstrate traits of both, or implement entirely unique mechanics of their own (which I like the most), while still maintaining the basic dungeon crawling ideas (so a lot of the games you might think of will not end up in the list). What I have in mind is the following:
Dungeon Reels removes the cards from card-based dungeon crawler - why bother, right? Instead, it provides some kind of a slot machine, where each turn three rows spin independently to pick available actions based on what slots we have in our reel. Winning battles awards us with new, better slots to add, each with their own specifics and synergies. Enemies also randomize their moves with slots of their own, but the most satisfying mechanic is the possibility to spin a jackpot with three identical slots for some powerful effect. It is interesting to see this concept developed further, but the game has not been updated for a long time.
Iris and the Giant takes us on journey through imaginary world, inspired by Ancient Greek mythology. Each battle takes place on a grid, where various enemies advance in huge numbers. We play a card from our hand, usually dealing damage to nearest enemy, and then everyone who is still standing and can reach us deals damage in return. There are cards that target multiple enemies at once, as well as ways to play more than one card during our turn, so most of the time we will be deciding which card to play at which moment. The deck has limited size, and if it becomes empty we lose, so new cards should be constantly acquired. There are a lot of interesting mechanics to discover, but the game is very hard and luck based, requiring a lot of trial-and-error to finally reach the end. [...]
Phantom Rose Scarlet has the same basic core, but with completely innovative battle system, not seen in any other game. On each turn there are four positions for cards to be played in strict order, where two of them are randomly filled with opponent's cards, and the remaining two are left for us to fill. Instead of drawing the hand, we have our entire deck available right away, but playing cards puts them on a cooldown, which does not reset between battles, so we constantly face the strategic choice of playing our best cards right away or keep them for later. The game is in active development, providing new mechanics and further developing the story, which is quite captivating here. [...]
Void Tyrant is a bit of a stretch, but still a "card based dungeon crawler", in which we basically play BlackJack against our enemies by dealing card with numbers from 1 to 6 one-by-one from our deck until we stand or bust. Whoever has the highest value wins and deals damage to the loser. There are various supporting cards on top of this mechanic, allowing us to either jinx the outcome in our favor, or to perform various other metagame manipulations. The only downside of the game is the lack of content, as it quickly runs out of interesting things, and since it was not updated for a long time, it is unlikely that anything new will be added in the future. [...]

Conclusion

As you see, there is a lot to play besides StS, so even if you are not hyped by its long-awaited Android release, but appreciate a good intellectual dungeon crawler, you will find something to suit your needs. I hope, even with StS release, new games of the genre will continue appearing on mobile phones, and I will gladly review them and add to the list. If you know any hidden gems (or even trash) that was not highlighted in this article, please share the names and/or links in the comments. I am also open to any discussions on the topic, as I am obviously able to talk a lot about my favorite genre.
Good luck to everyone in all your endeavors.
P.S. I am well aware of games like Dungeon Cards, Card Adventure, Dungeon Faster, Meteorfall: Krumitz Tale, Card Thief, Maze Machina, Cube Card, Card Hog, Fisherman, Relics of the Fallen and other "grid-based puzzles", but do not consider them to be a part of the "family".
submitted by Exotic-Ad-853 to AndroidGaming [link] [comments]

Complete Vladimir guide, made by EUW multiseasonal multiaccount challenger Elite500, every matchup, every build, every playstyle. + AMA

Quintessential Vladimir guide for season 11

 
Well hello there wonderful people. My name is Calvin and I stream under the name Elite500, as the title suggests, I’ve been challenger for 4 seasons now and ended it since the last 2.
 
I’ve played vlad throughout every meta, no matter how rough or how much the playstyle has changed, and I’m finally here, bringing to YOU the absolute ULTIMATE, QUINTESSENTIAL, HOLY guide, everything you will ever need for season 11. At the time of writing this guide I’ve played around 500 preseason games and half of them in high challenger.
 
Why play Vladimir? Doesn’t he actually suck? Isn’t he noobchamp?
 
Do you wish to experience the pleasure of entering teamfights and leaving them higher hp?
 
Do you want to dehumanise yourself to and not even recognise your fellow teammates as sentient meat lumps? Can you handle the responsibility to take every game post 20 minutes as your responsibility?
Of course you do.
 
 

Table of contents:

  1. Setups: we’ll go over the main 2 setups including items, runes, summoners, and build
  2. How to choose between the two setups and which play-style suits you best
  3. Early laningphase and how to play matchups
  4. Every matchup in the game including recommended setups for matchups
  5. Unleashing unholy wrath upon your foes in mid to lategame
  6. Combos
  7. Skin choice
 

Setup one, the way of the gigalord:

Back in season 7 the chad vladimir players received an upgrade from thunderlords decree, electrocute, termed GIGALORDS back then, it’s power has been dormant and ever waiting since the nerfs of 2018.
 
This path is more optimally suited for those who wish to have devastating all in damage, those who wish to win lane as early as level 3, those who want to annihilate and leave them with .no counterplay 100-0s
 
This setup is best suited and optimally played against melee champions such as Sylas, Pantheon, Yone, Yasuo, Ekko, Akali, Kata, etc.
 

Summoner spells:

Ignite and flash are a must take with this setup, allowing you to deliver sudden oneshots with flash and having beyond unholy all in damage with ignite. Ignite also helps us with nimbus cloak and with procing electro.
 

Runes

Keystone:

Of course you’ll be taking electrocute as your keystone, it allows you to win a lot of trades early into the game, it’s easily proccable early with auto Q auto or auto E Q or even auto ignite Q.
The trading is nice although the main reason you take this keystone is for the HEINOUS all in damage it can do, most champions can literally be 100-0 oneshot at level 6 if they’re not innately invulnerable (looking at you galio).
 

Minor runes, domination:

Taste of blood is absolutely amazing and helps out in every melee matchup, feel free to swap this to sudden impact if you’re deranged and play this setup into ranged opponents. (sudden impact proccable with rocketbelt.
 
Poro ward is extremely consistent and can be stacked easily to grant you free 4 ap level 3 and 30 ap at around ~ 16 – 18 minutes depending on how actively you ward and where.
 
Ravenous hunter synergises so well with vlads huge point and click Q damage, easily accumulating 10’000 HP healed in a game. While it doesn’t sound like much, since the rune was changed from spellvamp to omnivamp it now will even heal you slightly on autohits even without stacks helping you outsustain early. Some crazy gamer chinese vlads will take ultimate hunter since their server is perma fighting, it’s also a viable choice but feels worse to me.

Secondary runes, sorcery:

For sure my favourite secondary tree to spec into, although this one is a lot more preference, I think all trees are balanced it’s just more playstyle, you flash like a maniac? Go inspiration cosmic insight with cdr shoes rush and enjoy less than 4 minute flash cooldown etc.
Transcendence holy MOLY this rune got such a nice change in season 11, 5 ability haste at level 5? Sign me the hell up. The ability cd refund is also amazing on vladimirs W since it’s basecooldown is like 30 seconds, allowing you sometimes to pool twice in fights.
 
Nimbus Cloak to make up for the lack of mobility before rocketbelt nimbus cloak helps out so much allowing you to kite and rundown pesky season 10 dashy champs with ease. Optionally gathering storm is also nice but with this rune setup you mostly play for early mid domination and nimbus is also great lategame. My games have been decided 1000x more by having more mobility in clutch scenarios than having 40 extra ap at 30 minutes.
For the mini runes always Ability haste, AP, and scaling hp
 

Build:

You best be prepared to build mejais.
 

Starting item:

Your starting item should be dark seal refillable every game, the dark seal buff now giving hp and 5 extra ap is absurdly good for vlad, random lucky early kills giving 10 ap is also beyond bonkers. Shaving off 350g on your mejais purchase is also essential.
 

First mythic:

Hextech Rocketbelt is by far the best mythic you can go in every game currently, amazing active, amazing components, amazing mythic passive, it’s just THAT good. The dash and ms is a great engage tool, hextech alternator synergises perfectly with your ridiculous ignite electro damage, the passive giving you 5 flat pen is amazing since you can get 18 from sorc shoes and another 5 from mejais since it counts as a legendary, the more flat pen you stack the more efficient it gets.
 

Second item:

Mejais Soulstealer allows you to single-handedly decide whether you wish to win the game or lose it, it’s a must buy and goes hand in hand with this playstyle, one two kills with a mejais, over 10 stacks? Literally the game is a done deal at this stage. Rocket belt mythic passive giving you 5 pen for a 1250g purchase makes it even good to buy at 0 stacks. I have completely 1v9’d too many games to count in the highest of elos because enemies make literally one mistake and die once.
 

Third item:

Void staff third? WTF what if enemies have no mr elite? Well let me tell you about this stupidly broken item that straight up out damages a god damn DEATHCAP even at 30 mr !? ? ? the item is 131% gold efficient, let alone when you pile up your 28 flat pen that you get from completing it. Remember flat pen reduces enemy MR AFTER the percentage, so let’s say someone has 50 magic resistance when you buy your void, magic resistance WH OMEGALUL? 28|40% stats on 50 mr leaves enemies with a whole 2 mr, 2 mr!!!!!
 

Fourth item:

Rabadons Deathcap while not nearly as good as it was last season still will round up your build, if you have just a few mejais stacks and you get these 4 holy items, the game is literally already over. Few champions can experience the delightful feel of going in 1v5 and returning at higher hp than before.
 

Shoes:

Unless you’re rocking cosmic insight and want türbo low summoner cd, sorc shoes are the must go 100% of the time. Why would you need damagereduction from tabis if you oneshot enemies, why would you need merctreads tenacity if you can just dodge with your W 4Head. Sorc shoes penetration just perfectly synergises with the rocketbelt mythic passive since the more flat magic pen you stack the more potent it becomes.
 

What the hell is the last item?

 
At this stage your power is so strong the final item won’t make a big difference, need dps? Cosmic drive, need a second pool? Zhonyas, need spellshield vs evelyn and zoe? Banshees. The itemshop is your oyster, get whatever you want last, I usually like to top it off with zhonyas.
This concludes the way of the gigalords setup and we’ll now proceed to the other setup.

Setup two, consistency king & lategamegod:

This play style was the meta for the longest of time and still remains viable, farm for 30 mins and then fight once and win the game 4Head. This playstyle relies less on your opponents being bad and more so on the inevitable victory that is 300 cs vladimir at the same time it’s also praying that your team doesn’t just perma fight for no reason which kinda happens a lot as well in soloq because people like fighting for no reason.
 

Summoner spells:

Ever thought how if everyone does just one thing the same way people would become insecure to try anything else but that specific way? That’s my opinion on using ghost > flash.
 
With this setup I prefer taking ghost over flash and ignite secondary. Why? Now that ghost’s duration gets refreshed on kills or assists and gives tremendous move-speed while only being on a 182 second cd with cosmic insight (163 with lucidity boots) allows you to have it up at literally every possible random teamfight, the mobility is insane for laningphase as well. If you can kill your opponent with flash in a certain scenario ghost will do the job and more, what do you do vs a vladimir that has kill pressure on your and pressed his nitroboost button? Flash away? Jokes on you this shit lasts 10000 years and he’ll just inevitably catch up.
 
Ghost in teamfights is also ridiculous, pop it right before someone dies and you have like 15 seconds of speed duration, can catchup to literally anyone even foolish galeforce buyers who think they are cool with their mini dash.(bit pixelated)
 
Ignite secondary lets you have some decent kill pressure even with this setup
You can of course go whatever you please, struggling with bully mages? Go flash tp, feel like you can’t catchup to that Ezreal in the backline? Flash ghost is the answer, etc, it’s all viable and just needs playing around.

Runes

Keystone:

 
Phaserush has been Vlad’s most consistent rune since seasons now. It offers a lot of versatility in the sense that it can be used to slide in an extra auto in trades, chase people down, escape ganks easier and of course mainly to slide into the backline like Michael Jackson moonwalking on the rift.
Just like electrocute it’s really easily proccable, just three swift strikes and you’re running like yourprincess runs from apologizing to Tuesday
Even your initial ult cast counts as one of the strikes, so you could ignite ult q and boom you’re already zooming.
 

Minor runes, sorcery:

Nimbus cloak is an insanely good rune for vlad since the main thing you lack is mobility, and the more you have the easier it gets to get even more. If you have a reliable way of proccing phaserush such as nimbus cloak ignite all your mobility issues are fixed.
 
Transcendence just like with the electro page it helps you lane giving you cdr as early as level 5, and if you stack enough ability haste with zhonyas or even legendary double stopwatch you can always do some funky last fight game winning shit like –> pool –> zhonyas –> get asisst so trans ticks in –> stopwatch –> pool again. It’s like 10 seconds of immunity winning you uber clutch games.
 
Gathering Storm what better rune suited for the lategame king himself. All other options like waterwalking and scorch are completely outclassed by this free stats rune. I’d say Vlad is the most efficient champion in the game when it comes to flat ap considering you have ap to hp conversion, absolutely massive ap scalings with damage and healing (wtF), and an amplification on all abilites with your ult.
 

Secondary runes, Inspiration:

Free boots are really good at helping you scale up consistently and the 10ms it gives you on top of regular boots means you just zoom that little bit extra.
 
Cosmic Insight is also amazing at lowering your summonerspells, combined with haste shoes you can get almost 70 seconds off your flash, how insane is that.
 

Build

If you’ve been shocked by going ghost ignite you’re going to be quite surprised by this.
 

Starting item:

Just like with electrocute, dark seal refillable is a beyond bonkers good item to start with, however since we get free boots with this setup going dorans ring is a more affordable purchase as well into a more difficult matchup like Orianna or Syndra. My logic is if you back with ~ 350g you’ll be having to choose either between dark seal or boots, but since boots are out of the equation you don’t even need to think about them so dorans ring is a lot more affordable. At the same time this setup focuses mostly on reaching unholy power as fast as possible.
 

First mythic:

Mythic? Only insecure players build mythic items first.
We build DOUBLE FIENDISH CODEX that’s right. Become unstoppable. Vlad turns AP into a hyper efficient stat already with his insane scalings, so what about a 114% gold efficient PURE ap and ability haste stat? Fiendish codex’ passive is no longer unique so you can stack them.
From experience I’ve felt that anything more than 2 feels awful and going only 1 is also a viable option, although we want to accelerate ourselves and by this I mean let’s say we just pushed out midlane wave and we have some tempo. Raptor camp is up and your jgler doesn’t need them, you take them in 15 seconds total, because of this, the next time you take them you could afford another item meaning you took them 10 seconds in total, the next time 5 seconds and so on and so fort.
Getting pure ap and cdr allows you to do this faster and ultimately accelerating yourself to a point of having 300 cs at 25 minutes and being able to completely devour anyone in sight.
 

Second item:

Since I’m addicted to Mejais I like to buy it second, however with this setup you can skip it, if you fall behind even slightly mejais won’t get the free 5 penetration that you would’ve gotten with a regular rocketbelt build and it becomes really hard to get back into the game. Just remember if you need the power of GOD to win this game, don’t hesitate to buy the holy bible.
 

The real Second item:

Now that you have around ~ 100 ap Rabadons deathcap becomes efficient, even in its pathetic nerfed state it’ll still transform you into an onmipotent being. Deathcap is 92% item efficient with just it’s own AP and gets increased by 20% for every 100 ap so making it at MINIMUM 112% gold efficient of RAW pure AP power which Vladimir makes such enthusiastic work with. Now imagine if you had a mejais with some lucky 10 stacks on it, 136% gold efficient pure ap item combined with this? Oh Lord. Full mejais and dc = 357 ap = 500 hp more for FREE due to crimson pact.
 

Third item:

Most sane enemies when pressing TAB and seeing there is a 200 cs vlad at 16 minutes with a deathcap completed and double codex eagerly wanting to devour their feeble adc souls will attempt to purchase some magic resistance.
Falter their plans by buying an early Void Staff, just like the logic we applied earlier with electrocute, void staffs 131% gold efficiency combined with sorcerer shoes allows you to deal near true damage to low mr targets and to those with more than room temperature IQ who’ve built MR? Well you have a voidstaff, what good does it do them.
 

Fourth item:

Woo! It’s mythic time yayyy!
 
This is the most satisfying thing ever, building a mythic item when you have 3 legendaries all giving you instant mythic passive.
At this stage you can choose pretty much all mythics, need more haste? Go Nightharvester for unrivaled dps, playing against a lot of squishies? Unleash unholy burst with the Rocketbelt, enemies stacked giga nitro mega amounts of mr and you’re having a tough time penetrating through it? Literally buy a Liandry’s, it shreds enemy MR making your voidstaff and sorc shoes deal hyper amounts of damage. Since you have 2 codex Liandry’s is giga cheap at only 2500g and doesn’t eat up another inventory slot.
 
You can even decide to buy something else if you’re in desperate need for it like a Zhonyas or Morrelo, it’s not essential to have a mythic but I highly recommend it leaving it no later than this.
 

Last item (if you were a chad mejais buyer)

Just like the other electro setup, you may go whatever your heart desires as final ap item.
Enemies have a lot of ad? Zhonyas, need dps? Cosmic Drive, need magic res? Spirit or Banshees.
That’s pretty much it to the phaserush build, we’ll be covering when to go these setups next.
 

How to choose between the two setups

I am of the opinion that you can go either setup 100% of the time every game and not need to switch things up to find success, however there are scenarios where one is better than the other.
For beginners I recommend learning just one setup first or your opinion might get clouded by low sample size.
I also have a complete matchup spreadsheet with every matchup midlane in the game
 
If you’re more of the assassin player, wanting to oneshot specific targets and having ridiculously high kill pressure in lane I recommend going electrocute setup.
 
If you more feel like playing an actual controlmage and maintaining 10cs/min and unleashing unholy wrath lategame with zero counterplay then go phaserush setup.
 
In a realistic scenario if you’re laning vs melee champions electrocute is much better for lane and the minor runes will have a lot of effect vs them. You can go both setups in both types of matchups and it’s perfectly viable you just have to be aware of your weaknesses and play around them.
 
Currently I think the meta favours the electrocute setup a tiny bit more since there is a lot of early fighting and lane prio is important to help your jungler. That being said having ghost ignite phaserush means you can join any fight you want since your sums are super low so try both and see which one you like more.
 

Early laningphase and how to play matchups

Level 1 – 5

With both play-styles you want to play as safe as humanly possible with Vladimir pre 6, try manage the wave so it’s always near your tower so you can’t get ganked and are easily able to lasthit. It is ESSENTIAL to have on point last hitting skills, if you do not, go practice tool right now and get 100cs in 10 mins with only autohits. These early autohits really dictate the pace of the rest of the game, same theory with raptors, how much money you have dictates how much money you’ll be able to generate.
 
If your lane opponent doesn’t have teleport (mostly melees) you can play a little aggro and sneak in a quicky succ every now and then onto your lane opponent and eventually either deplete their hp so they have to recall or their mana so they become obsolete.
 
Don’t use your E early much as it mostly hurts yourself more than it hurts anything else, the self damage is always the same percentage so it really feels bad using it early to sprinkle tiny 60 damage blood bolts at the cost of like 100 hp.
 
You may spam Q on the minions as long as you don’t end up pushing the wave to the enemy, what makes vlad really hard to play in high elo is players will freeze the wave as soon as it starts to push vs them and it’s impossible to unfreeze unless you call your jungler to help.
 
If you’re playing vs someone with teleport it’s extremely ballsy to trade with them as if you do they’ll empty their mana on you and hp and just recall and come back leaving you with low hp and unable to buy items and locked in lane, going teleport yourself with phaserush of course halfway counters this awful spot to be in.

Level 1 – 5 early electrocute cheese

This strategy is really really easy to pull off, This video shows exactly how to pull this off, it’s incredibly easy to do with electrocute since you also have taste of blood and ignite if your lane opponent dares to contest this you can just punish them.
 
Basically you want to create a slowpush early, how do we do this? Try to fish for auto attacks or a Q on your opponent, aggroing the minions onto you, since they will chase you let them be pulled into your wave, while you drag them they will not be attacking your minions meaning the wave will push in opponent direction.
 
If you pull this off and just gently last hit the next 2 waves and then push in really hard when canon wave comes you’ll have stacked a MASSIVE ally wave under enemy turret while you have tempo to do whatever you like, recall get amp tome / ward for jungler / invade with jungler / anything you desire.
 
And what about my enemy mid, won’t he follow me and stop me? But how? He’s got 3 waves stacked under his turret trying to last hit them, he can’t just leave that or he’ll instantly lose the game.
 
This concept is very very important to vladimir players as your all ins are often able to 100-0 opponents, so if we do this strategy of stacking big waves at level 6- 9 and dive the lane opponent and they die they lose like 3 waves worth of cs, this is literally unbearably game losing for them and it’s SO easy to pull off especially in low elo. What on earth do you do vs a vladimir who stacked a wave, has an alternator, electro ult and ignite up and is furiously waiting to oneshot you? Literally no counterplay other than going barrier or buying hp / mr.
 

How do I get the wave to push into my direction so I can lasthit?

It’s very simple, most people will hit the wave level 1 like the utter troglodytes they are, just match their auto attacks and leave one out every few, once it slowpushes into your direction all you have to do is not kill the minions and let them be near your turret. The wave will ALWAYS freeze if 3 full hp caster minions are left alive and the next wave’s melee minions don’t go under tower.
 
Like this we can freely scale up to the lategame terror that Vladimir is.
 
My lane opponent has also read this guide and isn’t hitting the first wave? Wtf? If you can, push push push like your pregnant and try get your minions under enemy tower, if this happens the wave will simply bounce and start pushing towards you.
These 2 concepts are the simplest and most essential thing to know when playing Vladimir.
 

First recall

You’ve got around 1000g? You should start to look to setup a recall so you can either buy a fiendish codex (phaserush setup) or a hextech alternator (electrocute setup)

How do we do this?

We already know how to stack waves and crash them under enemy tower, so we simply preform just that, we push the wave out and once it’s under tower run away quickly and recall, the bigger the wave the better since it traps your lane opponent in lane while you get to recall and only lose 1-2 melees.
 
If you don’t want to lock your lane opponent in lane or they have tp or just don’t care didn’t ask, just push the wave out before or during cannon wave since cannon minions can tank like 8 or more turret shots meaning you have tonnes of time to walk back to lane without missing anything.
 
Not missing any cs during your recalls is really essential as Vladimir especially because you can’t afford to fall behind.
 
Vs mages who like to buy lost chapter it’s extremely important you figure out a way to force a recall before they get that 1300g because if they do somehow get that you’re in for a fun cock and ball torture session, especially with Orianna. That’s why if you can recall with 1000g you can get a fiendish and they’ll just feel awful buying a god damn mana crystal.

Post recall

You’ve just walked back to lane, you’re level 6 and have your 1000g item and haven’t lost more than 1 minions worth of exp. What do you do now?
 
Since you have some AP you finally get to have more than cannon minion levels of wave-clear
 
If you’ve got an easy matchup and are not afraid to push out the wave start pushing and looking for things to do on the map. It’s important to ask yourself these questions WHILE pushing so you don’t waste time making a decision when you already have tempo.
 
Can you kill your lane opponent? Dive him.
 
Can you help your jungler invade? Go for it, just remember you’re on a tight time limit if things don’t go well and you’ll lose farm mid with no gain.
 
Can you gank / dive bot/ top? If there is a guaranteed pay off, (know all summs, ults etc) then go for it! Just don’t risk anything, remember if both teams are equal you are likely to win because of vladimirs inevitable lategame scaling.
 
If you don’t have any options, simply ward or clear wards, going out of enemy vision forces your lane opponent to shit their pants and ping ? ? ?? ? ? ? ? where he go? Which takes focus from other players and makes them play accordingly.
 

Midgame

It’s VERY important to go to sidelanes IF
 
Your botlane’s tower died and now enemy adc and sup go mid and try to take yours, since you have fuckall waveclear you can’t hold them away from the tower and end up losing more and more. It’s very important to also not share exp since the support will probably try defend midlane with you, you want to soak up that juicy sololane exp and start exerting pressure in a sidelane.
 
If you see lots of champs in one spot be ready to move asap because a teamfight might break out, although as Vlad maintaining 10cs/min is above everything, you can’t have any less if you want to carry games so some teamfights are just lost causes and don’t hurt yourself more by trying to get there in time.
 
You can generally tell when a fight will happen when either:
 
If ally mid tower is still up and dragon is down and herald is up what do we do?
 
Of course sidelane top and tell your teleport toplaner to go bot and your adc supp to go mid, it’s very likely that a herald fight will start and you wanna be there.
 
If dragon spawns and your team wants to contest that? Sidelane botlane and rotate mid at least ~20 seconds before dragon spawn so your adc can walk up reliably.
 
The only fights you REALLY need to be a part of are for objectives especially dragon, ESPECIALLY ESPECIALLY if you don’t have any dragons at all and enemies are stacking them.
 
Even the most terrible scaling champions like pantheon will be REALLY obnoxious lategame if they get something like an infernal dragon soul.
 
Just one or two dragons means enemy team won’t receive the dragon wincondition at like 20 mins which means the game will go on for longer, what happens if the game goes on for super long? Uh oh stinky poo poo lategame vlad arrived and you just take what you please at that stage of the game anyways.
 

Lategame & Teamfighting

This part of the game is much easier with phaserush and ghost especially with ghost since it also has built in scaling with level, duration and speed.
 
If you have the potential to reach the backline and kill them then that should be your priority above everything, in 99% of the scenarios this is easily achieved with ghost phaserush, since you literally can’t run away from a ghosted vlad. Not even Ezreal with double flash can run, not even kassadin with 4k mana can blink away in a straight line, and god have mercy if Vlad gets his ghost extended with an asisst or kill.
 
If you’re playing with electro and your rocketbelt isn’t enough to get you into the backline then try your best to hit as big of an ult as possible and peel for your next strongest member which is usually the adc. A fullbuild vlad demolishes anything that dares approach.
 
Most fights are extremely obvious when they happen late into the game, they’re either around sieging or around objectives like dragon and baron, you should always be around those when they spawn and farming nearby camps and minions.
 
Even late into the game you want to be farming farming farming, vlad is a super high resource champion, I’d honestly say the highest resource hog in the entire game, not even kassadin needs this much money, but not even kassadin can just engage 1v5 and demolish everyone.

Ability maxing

You want to max your Q first on both setups, however if you are ahead and are going for the double fiendish codex setup I recommend putting 4 points into Q and then start maxing E out, if you do this your E will oneshot the enemy casterminions extremely early, normally only after lvl 11, with this setup as early as level 9.
So Q → E → W and R of course at 6, 11 and 16..
 
If you’re playing vs a melee champ in lane going W level 2 is definetly viable and can catch people off guard like a talon jumping on you without expecting you to pool. It does decent damage and slows like crazy unexpected, good for making enemies eat towershots when they think they can just weave in and out.
 

Combos

There aren’t really many “combos” and it’s mostly just generic efficiency and logical thinking, you make up a lot of things on the fly. Here is a link if you are adamant on learning combos.  
Say we want to proc electrocute or phaserush level 1
Auto Q Auto
 
There is also a multitude of ways you can combo with quick cast, smart cast, input buffer etc.
For the full combo with all sums, what works best for me:
 
Smartcast all abilities, Q for an empowered Q ready,
Charge E –> Flash –> Release E –> Ult –> Q – Ignite
 
Some people like to ult first as it releases E automatically upon pressing R however I feel like it’s a tiny bit clunky and if you release E manaully it’s literally impossible to react to unless predicted.
Super late into the game if you have phaserush you could also if you see enemies clumped up and you know they won’t be for long:
Flash –> R –> E W
 
Since you flash you’ll instantly be able to ult and have nimbus cloak movespeed to make sure your E and W connect with someone, if they do you get phaserush and are able to chase everyone down once you come out of pool, pooling instantly doesn’t matter as much as well since if you hit a fat R it’ll heal you like crazy, this catches enemies off guard a LOT even in high challenger.
 

Skin Choice

Of course the most important part of the guide.
The tierlist goes like this:
 
Marquis: 9/10, Extremely small model, feels amazing to play with, cheap asf, regular ult is sometimes invis vs bigger targets like cho’gath.
 
Bloodlord 8.5/10, A timeless classic with absolutely insane taunting game, instantaneous laugh. Absolute badass voiceline, sounds and animations that make you feel allpowerful but at 1850rp? Idk..
 
Nightbringer: 8/10 Probably my most played, shortish cape, nice sounds and animations, literally invisible ultimate, beyond pay2win, if you’re looking for the most pay2win its probably this one.
 
Darkwaters: 7.5/10 basically budget nightbringer with a giga big nasty looking cape. Also has an invisible ult, arguably more invis than nightbringer.
 
Cosmic Devourer: 7/10 I like the stars aesthetic but imagine making a new skin without pay2win ult, what are you doing right??
 
Academy: 6/10 Kinda slick, not having a cape and being in a weird suit looks good but his hands look literally cancerbig.
 
Soulstealer: 5/10 wtf are these sounds, legit sound like it’s windy outside and has the most ugliest cape in the game.
 
Default: 4/10 bloodlord should be default and this should be removed, legit so beyond ugly.
 
Count: 1/10 Scuffed ass default vlad chroma so bad it should be against the geneva convention.
 
Vandal: dugu/10 You have to say no homo before using this skin, never touch another man’s skin.
 
Nosferatu ?/?? Absolute power.. At a price.
 

General tips

The minute you forget to farm is the minute you’re out of the game, always farm.
 
Taking jungle camps is really fast after double codex
 
Don’t be scared to use ignite generously, if it means your opponent runs out of pots they’re FUCKED since you can just trade 50 hp for 300 of yours and you’ll eventually outsustain.
 
If you want fast results NEVER blame your team, even if they fucked up, what good does it do you to just move on? Try figure out what YOU could’ve done to prevent x from happening
 
If you’re extremely strong and baron is already up, just tell your team to start it with you, you don’t have to finish it but it’s a for sure way of starting a teamfight and making enemies fight you when you want it. Worst case scenario you keep hitting baron, they steal it, you end their lives, gg.
 
The period of where you have crimson rush gets extended by E, Zhonyas, and Pool.
 
For some reason if you have enough cdr and pool as soon as your E ends and start a new channel in pool that E will have no animation and be invisible, not very usable though.
 
If you have any questions, ask me anything I’m always happy to spread light on things I didn’t elaborate on. I also stream of course on twitch.tv/elite500, if I didn’t cover something feel free to ask :D, preferably on the post instead of on stream so others can see it too, I'm streaming as i post this guide so i'll reply to comments in queue
streaming right now again so i'll reply to comments in queue
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Two-By-Two, Eyes-Of-Blue: Uncovering The Conspiracy And Future Expansions of 2077 - An Analysis of The Conspiracy, Clues, and Theories to the Future

I think we're all aware by now of the conspiracy that's building in the background of 2077. Most of us know about the mysterious Blue Eyes who appears in The Sun ending to the game. He operates as The Stinger of sorts for (that) ending of the game; He and V discuss a job vaguely alluded to through out the ending sequence and then the ending cuts to V in space charging off towards The Crystal Palace. Cue DLC Hook and credits.
But, let's go back here. This is only the tail end of the conspiracy and where it actually intersects with V's story. Blue Eyes (and some connections to him) crop up multiple times through out the game and, when pieced together, start building a larger picture that runs deeper into Night City than the pockets of most corporats.
I've finished my second playthrough of the game and I've been drafting this post as I play and find more clues. I doubt I'll find everything or might completely dismiss some, but I want to be on the front lines of uncovering this mystery, especially if this will be our Gaunter O'Dim for Cyberpunk 2077. I apologize for the length of this post ahead of time, but I need to summarize a bunch of lore and at least 4 major side-quests; "I Fought The Law", "Dream On", "Full Disclosure", and "The Prophet's Song".
Here's a long essay incoming, but I hope you chooms enjoy and I hope you read through to the end because, oh boy, I uncovered some cool shit!
So, who is Blue Eyes? Who are his contacts? What is his role in the ecosystem of this city?
"I FOUGHT THE LAW"
Let's start with where he most appears in the game; Jefferson and Elizabeth Peralez, political family in the running for Night City's first family. Which I kinda have to summarize their questlines, including the first one which Blue Eyes never appears in. But I'd prefer to go in chronological order and not jump around, so stick with me.
Elizabeth first contacts you for the job "I Fought The Law". It's fairly basic, but the quest tells us she convinced her husband to hire V to look into the recent death of Mayor Rhyne. We get a BD of a cyberpsycho attack by Peter Horvath on Mayor Rhyne. Weldon Holt leaves the room before the attack and then the security gate crashes right before Peter walks in with billions of eddies worth of chrome. The attack is unsuccessful and stopped by Detective River Ward, who was only there because Peter went missing internally at the NCPD and he knew where Peter would go.
When investigating Peter Horvath, his previous boss describes him as paranoid that "probably thought Mayor Rhyne talked to him through the TV" and that the world was out to fuck him. She then mentions that someone "finally saw what he was worth" which cues into how Peter was thrown into this attack in the first place; he had a patron who funded his chrome and the attempt on Rhyne's life. Tellingly, River than goes into a little talk about how clues rarely make sense until put into the larger context, much like we're doing right now.
V goes to the club Rhyne died in; The Red Queen's Race. V sneaks through, takes out some Animals, and can investigate what actually happened to Rhyne. If we read the emails on the office terminal, we know that Weldon Holt arranged for Rhyne to be there. He initially mentioned this to Rhyne during the first BD; Rhyne asked Holt directly to arrange his usual room at the club. So, this doesn't inherently look too suspicious on it's own, but Holt knew where Rhyne would be. We also find out via the Animals Boss there that Weldon Holt is the one who hired them to smash up the club and they're currently waiting around for payment. Further, you can go to the room Rhyne died in, find the BD headset, and put it on... which INSTANTLY knocks V out and they need to be rescued by River (who, btw, takes out any Animals on the property you didn't get to! Ty bro!). They surmise that Rhyne was killed by a virus in the headset. Lastly, we find footage of Detective Han (River's partner) covering up the death of Rhyne. They confront Han, V goes off to the Peralezs, and quest ends.
Of note, finding the BD set is a hidden dialogue option with the Peralezes suggesting, yes, that's the correct deduction to make. You don't get that option otherwise. And V never actually comes to any real conclusion to what happened to Rhyne.
So, let's summarize what we know about the death of our Mayor. Peter Horvath was hired by an unknown Patron who spent a ton of money to turn him into a suicide bomb against Rhyne. They have connections internally to the corrupt NCPD which allowed Horvath to get access to Rhyne, both from escaping NCPD custody and for the security to give him access to Rhyne's conference room. That fails so our mastermind instead assassinates Rhyne at his usual sex club, one that we know for sure Holt knew about. Rhyne is assassinated via malware in a BD porno headset, NCPD comes in an Detective Han cleans it up. Later, Holt hires the Animals to take claim to the club and fuck it up.
Holt is looking suspicious AF rn, but we also don't have any direct evidence and V says as much if you accuse him. Personally, I think it's a little too clumsy if it's him. Holt leaves the room just as an assassination attempt goes down, sets up a sex club appointment for the Mayor where he's successfully assassinated, NCPD covers it up... and then he hires a gang to cover it up more? Something doesn't fit here.
My theory is Holt is innocent. He's a scum bag, but not the culprit here. Why would you EVER give your identity to the Animals you hired to cover up an assassination? The big dumb brutes of the underworld? A name they give up with almost no fight? No, I think someone hired them under Holt's name. And I think they hired them because they KNEW the BD Headset was left behind; Han dismissed it entirely as Rhyne dying of a heart attack brought on during sex. They needed that destroyed to cover the final footprints. It's the only piece of evidence that doesn't have Holt or NCPD's name on it and doesn't fit the narrative that both are pushing. If they're covering NCPD or Holt's tracks, why not delete the emails or footage of Han? And if Holt or Han were trying to push this false narrative, why leave the headset right there the first time?
And, while I have no evidence of this assertion, the Animals are only still there because they're waiting for payment to come in... I think our employer never intended to pay them and left them in the path of V, who is likely to shoot them and tie up the loose end for our mysterious entity. Animals destroy the BD set, V shoots the animals, no trace. And, even if he doesn't, Animals will point V to the wrong person.
No, we've got a third party here. But let's continue so we can finally let our lead actor take center stage.
"DREAM ON"
"Dream On" starts when Jefferson calls V and asks them to help in another case. Long and Short; Jefferson woke up in the night and found a man in a mask (or an implant) standing over him. Jefferson shot the man, only for his head to fry and knock him out. Coming to, he's back in bed with no evidence it ever happened. SSI, their private security, insists that there was nothing on the cameras, no evidence, and nothing happened. Elizabeth claims she slept through the whole thing event.
V investigates the apartment, with Elizabeth giving the tour, and finds a lot of evidence. Elizabeth is kinda dismissive at first thinking V won't find much. First small stuff leading into larger reveals. Let's start small and work our way up.
First room Liz takes us to is the campaign room. She talks about running the campaign entirely out of pocket and having to keep most of their supplies at the Penthouse; "It's cheaper that way". You find a picture of their daughter on the wall and Liz explains that she's off at university in Europe while Jefferson is running for office; "It's easier that way" she says. That phrasing again.
EDIT: A redditor in the comments pointed out that the Peralez are being controlled via drugs in their food as part of the tech. They mention they've been eating fast food lately, explaining why Jefferson was lucid enough to catch the agent and shoot him.
V can look at Jefferson's emails (which Liz slightly discourages them, saying there's nothing there) which reveals a bit more about their campaign. There's a video of the iconic commercial and poster of Jefferson pulling out a gun and shooting a bunch of paperwork. In the email, Jefferson HATES this commercial, but his assistant, Lea Patel, insists on it as it will air in television time slots with action-drama series and catch the attention of voters. Further emails have Eric Boucher, Jefferson's Campaign Partner (Manager?), saying Jefferson has been acting unpredictably lately; presumably referencing one of the next emails. Boucher is confused because they fired Lea Patel together, only for her to continue working and sent him a new ad for approval. When emailed, Jefferson is confused about Lea being fired at all and doesn't remember the event ever happening, even telling Boucher to be honest if he has some issue with her. A final email is from SSI Chief of Security, Wallace, discussing Jefferson's intent to hire a merc to look into Rhyne's death ("Dream On") and they suggest Jefferson drop it or have NCPD or themselves look into it. Private Security just... offering to investigate the former mayor's death? Huh... sounds more like they want to squash the issue to me.
We should now talk about the Peralez's campaign. As you explore the apartment, Liz explains that they're running on a corp free campaign; they want to get Night City out of the control of the corps and do so without ever owing any favors to them. She specifically cites "Night Corp, Militech, and Petrochem" as ones they've denied. Militech and Petrochem come up a few times in other quests but Night Corp is relatively obscure. And they choose that corp to be the first one she mentions? Stands out to me. It also isn't lost on me that we're talking about running a campaign out of pocket and refusing corp assistance... while walking on the fancy ass balcony of a penthouse in Charter Hill- North Oak.
Next room, we find Jefferson's office. Elizabeth and Jefferson both graduated with law degrees from Asukaga University in Berkley. V points out it would be extremely expensive for them both, but Elizabeth says that both got full ride scholarships from the Richard Night Foundation, run by Night Corp. To further fucking cement this moment, there's a Richard Night biography shard on the desk. But we'll drop this for now because I want to get to Night Corp a bit later.
The computer on the office desk has some emails on it sent by Elizabeth. One is between her and Judy where she's asking Judy for help on the original "I Fought The Law" quest and Judy is the one who gave her your contact in the first place. Another is from their daughter kinda asserting the same thing earlier; safer for her in Europe so she's not a target on the campaign trail. And here's the interesting one; Boucher emailed Elizabeth asking why Jefferson changed his mind on Lea Patel. Elizabth says Jefferson explained it to her that it "slipped his mind" and "circumstances changed in Lea's favor" and she asks him to drop the whole thing. She's dismissive and gives extremely vague details.
Next room, Bedroom. Elziabeth's gun is on the table. It's the one Jefferson claimed he fired and scanning it tells us that it has been fired recently. We also find the wedding photo of Jefferson and Elizabeth where she fondly talks about having blue roses because she loves them so much... except the photo's roses are red and V says as much. Elizabeth quietly corrects herself that they only had red roses instead and moves on.
In the hall, we find the blood trail and gun shots in the wall; both covered up hastily. Following the trail, we enter a tv room. The Smart Glass isn't working and Elizabeth says it stopped working recently; not like they use it much anyway. Passing a Tech Check lets us try and fix it... only to be quickly blacked out by it so hard Johnny felt it too. V asks Elizabeth about it but she doesn't know what V is talking about despite having been standing right there. We also find a hidden door in the wall. Unlike earlier, Liz is actually confused by the door but demands V try and open it.
Downstairs we have the security room. Liz says that it used to be her place but "Security had to set up somewhere" and that she had to make sacrifices for this campaign; "it wasn't the first nor will it be the last". One computer has a Welcome email from SSI to new recruits. It details that they have access to all areas except Section Zero, which is reserved for Blue or Black agents and that, should the encounter a Blue or Black Agent (SPECIFICALLY "in the night"), do not interact or acknowledge them. The next email from Wallace mentions an accident where there was a "behavioral anomaly" and "ALPHA" injured a Blue Agent (BLUE-66M) who is in critical and the SSI head is requesting access to Sector Zero to give medical aid. SSI gives Wallace the code to Sector Zero and sends a team to aid. SSI knew about the accident and lied. You go to the second computer, unlock it, and can unlock the upstairs door. On that terminal is a bunch of deleted files (presumably the security footage from that night) and emails discussing "normal maintenance procedure" and further informing security that ALPHA (Jefferson) hired a merc (V) and, should security encounter them, do not interact with them.
Small thing I found interesting, a shard called "You Are What You Slot" is found down here too. It details a fictional assassin who kills and then steals the identity of her victims. Small and doesn't mean much on it's own, but the shards are hinting at the story here; one of false identities and manipulation.
Now, let's get to the main event; the secret room. Inside is a control center. Elizabeth is horrified and feels violated. She shouts that she's not letting SSI anywhere near them, only for her head to start hurting and she tells V to do what he needs to do. She leaves him. Inside the control room is a box of bloody medical supplies. The computer discusses "behavioral norms" for ALPHA (Jefferson) and suggests amplifying "neural dampening". It discusses things similar to Wallace's terminal, but from the other side; ALPHA is displaying odd behavior by hiring a merc, the SSI teams avoided meeting the merc, and then the actual accident that occurred injuring BLUE-66M during regular 'maintenance'. The other side of the room also has another data shard, "Rewriting Synaptic Pathways", basically talking about using tech to rewire the brain a bit.
Following some wires from the control room to the roof, we find a signal dish. Johnny (replacing Elizabeth for conversation now that she's gone), joins in that the tech looks prehistoric but functional and that Militech used it in the war; it requires line of sight to transmit data but otherwise can't be intercepted. We can see the tower and go to investigate. V tells Liz the whole deal; V can suggest that the Van near the tower could be SSIs or that it might not be due to unconventional tech. Liz then itterates twice that it's a stressful campaign time for Jefferson and V should talk to her, NOT him. "Sure, whatever" V and the player dismiss.
(I SWEAR WE'RE ALMOST DONE WITH THE SUMMARIZING FOR DREAM ON, I'M SO SORRY.)
We drive after the van, Johnny is suddenly excited for smashing a corpo conspiracy and iterates that citizens do not choose their representatives, instead they're chosen by "key players" who watch the Peralezes for weaknesses or blackmail material. We arrive at the facility patrolled by Maelstrom and the occupants of our van park, get out, and climb ladders to the roof where they get into an AV that is cloaked to be near invisible (as shown in a couple of vids on YouTube and this subreddit).
At the place, Maelstom is explained; "UNKNOWN USER" contacted them while driving the van for protection to take care of V and then destroy the van. Van's data makes it pretty clear; the Peralezs' minds are being manipulated, new neural pathways are being created, and their memories are being created, changed, or erased. There are also a couple of other names of other test subjects. The data is then erased. We do see an almost flower like symbol before the data is destroyed.
The agents on the cloaked AV CAN be killed and do drop a shard, thought it doesn’t have many more details, merely that they’re contacting HQ to arrange extraction and that the Van’s data should be destroyed and echoing the arrangement with Maelstrom mentioned earlier in their shards.
V calls Liz, Liz wants to meet in person instead of over holo and send him to a Japantown Raman shop (same one that used to be Rainbow Cadenza, coincidentally). Odd choice for an upstanding congresswoman. She says her nerves are shot, the ramen shop is a quieter place to meet than the apartment, and she needs a moment to gather herself since she last saw V, with V even asking if something has happened since they last saw each other. Of note, Liz is stress smoking the entire scene, something she hasn't done until now. She then explains, no, it's been over a longer period of time. She's been watching her husband change and act differently for awhile; he stopped reading, his taste changed, and he even insisted he was an only child and never had a bother when Liz asks about visiting the grave. Of note, yes, Antonio Peralez has a Columbarium Vault, which proves Liz is correct on this. She confesses that she herself has been told by others she's been acting strangely. V says she knew what V would find and she asserts that she doesn't know the who, how, or why, but "they're changing us". Jefferson apparently went on in great detail about a trip she swears they never went on, but she doesn't know if the vacation is a fake memory or if she's the one that doesn't remember.
She saw a stranger in their apartment tinkering with a monitor, only for him to be missing when it was reported to SSI and they looked at the feeds. The next day, she got a phone call from a stranger (whom she refers to by "he") saying that she's walking on thin ice and Jefferson could have an accident. They later erased all data that the phone call had happened. Elizabeth claims she's terrified for herself and her husband's safety and doesn't want V to reveal the truth. V points out "they" could be telling her to say that but it doesn't really change how she feels since she just wants Jefferson to be safe. She tells V to tell Jefferson it was SSI spying for Holt. She asserts she wants SSI out of her roof if they're spying on their sleep. She will take responsibility for firing SSI, but wants Jefferson to be safe and out of that fight. She adds a meeting with Jefferson to his calendar at Reconciliation Park. But, ultimately it's V's choice (especially since she has no idea if she'll remember the conversation) and leaves. Johnny jumps and and talks and mentions that there were talks like this back in his day and worrying about the damage a puppet mayor could do.
V heads to Reconciliation Park to meet with Jefferson. Entering, V is called by an Unknown Number which blacks out V's optics. They claim to know who V is, *what* V is, and what V wants. It doesn't matter what V tells Jefferson, but "don't dare cross that line" and "you're playing with fire". Its a garbled male robo voice, so safe to say it's irrelevant to the owner.
Enter Stage Right, our missing lead; Mr. Blue Eyes. He is standing on a balcony watching the place where we meet Jefferson. In the Scanner, he is labeled "Mr. Blue Eyes", has no known affiliation, is wanted for "SC 370", and is wanted for "Classified". His eyes are electronically glowing blue you can even see from several yards away. You cannot injure him as grenades do nothing and you can't aim at him. Of small note, and I don't know if this ACTUALLY means anything, but his hair style asset is referred to as Morgan Blackhand in the files, but could mean nothing if this hair is actually used by other NPCs. MOST LIKELY THIS IS NOTHING UNLESS SOMEONE HAS FURTHER INFO.
(Plot twist: It meant something. But we'll get there.)
V sits with Jefferson and can reveal the truth; "SSI is on the take from an unknown group to control your lives". V can even point out the absurdity of Peralez being as successful of a politician as he is without any corp sponsors. "They want you to be *their* mayor. Molding you like clay". You can tell Jefferson how to proceed and additional details, but it doesn't matter. Later, Jefferson will send a text and delete your number and so will Elizabeth, who will call you out for telling Jeff. In the end credits voicemails, Jefferson has decended into paranoia about some vitamins Liz gave him which he didn't trust so he sent them to the lab, only to then not trust the lab results saying they're fine. Jefferson Peralez is confirmed the new mayor during Late Act 2 and the major difference is his state of mind at the end game; either hiring V to be on his security staff or descending into absolute paranoia over everything in his life.
Lastly, Johnny appears and cryptically talks about back in his day when they'd talk about rogue AIs. Personally... I kinda completely dismiss this? It comes out of nowhere, Johnny cites NOTHING for why he'd bring this up in relation to the case, and I can't fathom a motive. I’d also point out that this isn’t the only time Johnny is outright wrong. In fact, he’s wrong A LOT in the game. For example, he criticizes V for listening to the Netwatch Agent and that he’s bullshitting you. Except, the agent is 100% correct that VDB did spike V as a suicide virus and Johnny is actually wrong. He also claims he doesn’t know what happened with Thompson after Never Fade Away, but this is a lie because Thompson is flying the AV Johnny takes to Arasaka in 2023. The only connection I can find is "Who is controlling Blue-Eyes" which might make Johnny correct, if just not in the way 'Rogue AIs' initially implies.
So, what actually has happened?
The Peralez family has been molded for a very long time into being the perfect political couple. They got scholarships from the Night Foundation for two fancy law degrees, have successful political careers, and Jefferson is running for Mayor on an anti-corp platform, an insanity for Night City. And he's actually successful at it. During a maintenance service at night on the Peralez's apartment, Jefferson woke up and shot an SSI/Unknown agent making repairs. The Control Booth knocked Jefferson out and they pulled the agent out of the apartment into the secret room. SSI put the Peralezes back into bed and hastily cleaned up everything, but the damage was done and Peralez hired V who uncovered mostly everything.
Elizabeth seems to be initially very upset by the discovery, but wants V off the trail when we meet her next. However, she's not in on it as she's equally a victim to the brainwashing/gaslighting and that's for certain. I think she's a pawn who is either too scared or too programmed to break the rules of movement on this chessboard. It's worth noting that, while the unknown entity threatens Jefferson's life and V's well being, they do not make due on either of these threats. I call their bluff. They have put too much work into Jefferson to abandon or kill him.
But, where else have we heard of this gaslighting brainwash process before?
"FULL DISCLOSURE"
Ok, we're on the shorter end so I don't have to actually explain this quest in full. Sandra Dorsett is a netrunner and a very skilled on at that, actually collecting data from Night Corp. She was kidnapped by the savs we rescued her from at the beginning of the game shortly AFTER she stole this data, suggesting Night Corp was behind it. This data is on the shard she asks you to collect during the aforementioned quest. V has full ability to NOT read it, but let's look at it; "Operation Carpe Noctem" ("Seize The Night" in Latin)
Described in it is an experiment on Night Corp's own employees where they are quietly brainwashing them and getting them to do whatever they want. They specifically cite an empathetic and calm employee who they got to fight a co-worker and then jump from a 16th floor window. The shard ends on mentioning that they're ready to install CN-07 on "our actual target".
I think multiple quests discussing brainwashing and gaslighting is too coincidental to be utterly unrelated to each other. I think Night Corp's actual target mentioned here is Peralez.
So, what is Night Corp?
Night Corp is the most mysterious of the corps in Night City. It currently operates to better Night City via philanthropic ventures, fundraising, community support, and city infrastructure. Basically, while Militech and Arasaka and the others operate in the city, Night Corp basically RUNS the actual city. They're also noteworthy for the level of security they have that even the best netrunners can't get much from them and, since they keep to themselves and seemingly just do city infrastructure stuff, no one really super bothers them. It has been run by Miriam Night, wife of late-Richard Night, until recently and we currently don’t actually know who runs NightCorp.
Originally, they were the Night Foundation, but that requires explaining Richard Night... oh boy, Lore Drop. I'll make it quick as possible.
Richard Night is the founder of Night City. He started as a partner of a firm, but his ambitions grew beyond that to founding "Night International" to build his dream; a city that would be so grand it would make all other cities pale by comparison, Coronado City. A capitalist mecha of opportunity, Night City would be run by corporations and have next to no anti-business policies on the books. Arasaka, EMB, and Petrochem were his first backers and he came into claim of land on the central-California coast; Del Coronado Bay and Morro Bay would be the location of his dream city.
(BTW, irl, Morro Bay, California is a real place. Been there, have family there, go there regularly, kinda cool!).
Despite being a capitalist mecca city and run by corps, Richard Night also dreamed it to be "A sprawling metropolis, free of crime, of poverty, of debt. A place where people could live safely, peacefully, without having to worry about the dire situations that were growing around the world at the time".
However, due to the design plans, Night didn't employ local contractors and instead got expensive architects and builders from all over the world. Local builders didn't like that, they had mob connections, bloodshed started. And soon Richard Night was murdered by an unknown assassin, presumably a mob hitman. The city was renamed Night City in his honor and his dream utopia became to embody everything that was destroying the world. Mob took control and corps didn't give a fuck since it didn't hurt them any until they eventually had to take out the mob gangs, but not in any favor to Night’s dream either.
Miriam Night, Richard's Widow, founded the Night Foundation (later Night Corp) to stick to Richard's Ideal dreams of what he wanted the city to be. They invest heavily in ecological research, alt power sources, civic infrastructure, public works, and charities and scholarships for Night City youth. "They've even managed to stay out of the normal corporate power struggles which tend to plague every other corporation, both inside the city and out. Even the shadowy corporate rumors about them, like having underwater bases in the bay or access to orbital satellites, remain unsubstantiated despite extensive investigation."
So, where does this put us now? We have ONE last quest...
"THE PROPHET'S SONG"
Garry The Prophet is our local crazy man. He spouts off insanities to anyone who will listen near Misty's Esoterica in Kabuki. However, some of his ideas aren't quite as much off the mark as one might think. There ain't no technonecromancers from Alpha Centuri (or Spanish Inquisition) nor is Saburo Arasaka an immortal vampire, but he was correct that Saburo wasn't dead and in fact immortal; via Mikoshi and The Relic.
He send you on a quest to investigate a meeting; he says that his ripper mistuned some cyberware in his head and he can hear their communications. You show up to a meeting between corps and Maelstrom. They say some nonsense phrases and transfer a data shard. Reading it ("Destroy After Reading") it seems like nonsense. But does include the line "The cages of men melt as night descends". You can decode it via a Null Cipher; first letter of every line: “Project Oracle Command Execute Plans”.
We don’t know what Project Oracle is. In real life, secret project or operation names actually tend to be chosen at random and are unrelated to the actual project (you can google funny stories about names that ended up awkward to the actual project), so this could mean nothing. But, narratives tend to give meaning to everything. Oracles are mythical in references and could predict the future or see the unseen. Perhaps perfect prediction via behind the scenes manipulations? Not sure we’ll get answers on this one for now.
Going back to Garry, he's been kidnapped. His protoge is screaming he's been kidnapped "Black suits came by - blue eyes and all". Blue Eyes huh? Further, she claims that they threw him into an invisible AV... Huh, like the one we saw back during "Dream On"? "Night's comin... The eternal night"
So, it’s time to jump us to the final step in our Fool’s Journey: The Sun.
“THE SUN”
The Sun ending has V wake up in their new penthouse apartment (with their love interest if they have one). Checking the computer, we see emails from our dear Mr. Blue Eyes. He wants an answer from V as to the job to the Crystal Palace he has planned and that they’re on a tight schedule for “obvious reasons”. We meet with him at the Afterlife and he talks about the job; Casino security is going into maintenance and V mentions giving him the casino client list. V also asks him to “hold up your end of the bargain”. They never discuss eddies or payment. It’s all in such vague terms. “Your end” or “Obvious reasons”. Smaller point but an email from Vik on the space shuttle also tells us that he’s asked around about Blue Eyes and has nothing; either he works with people WAY above Vik’s paygrade or he’s shady as hell… or both.
I think Blue Eyes knows V is dying (the obvious reasons) and I think the unspecified payment is V’s survival. V always says that they want to come back to their love interest so it’s not a mindless suicide run and I don’t think V would risk it all for nothing but eddies; especially not after Reaper (both versions) paint suicide runs as a horrible terrible thing. To then glorify it in another ending… no, the game is smarter than that.
Your love interest doesn’t seem to be too upset about the situation either. Panam and Judy leave V in The Sun due to their lives taking different directions, but it seems mostly amicable and understanding. They even express desire to see V again because they know V needs to do this job. Kerry, who stays with V in The Sun and expresses worry and also a desire to settle down with V, also seems mostly understanding that V needs to go on this quest. I don’t think they’d be so calm and loving and understanding if this were a suicide run. They know more than the player does.
Further, I think Blue Eyes isn’t after the casino aspect of the Crystal Palace at all. While that’s the major commercial aspect of the station as marketed to the citizen world, the station also has embassies from every nation on earth, facilities from all the major corporations, and is pretty much THE place where all the dark corporate espionage goes down. There’s so much more to this location than ‘casino resort’. *EVERY* corp has space stations and hideaways in space because the Crystal Palace offers it’s own legalities and opportunities that are not allowed within Earth’s terms and conditions. If they want to do some research that would be frowned upon elsewhere and get up to some Top Secret shit, it’ll be in outer space. Night City is controlled by corps and has lax laws, but outer space’s are even more so.
I think the cure V wants is not only on the station, I think it’s what Blue Eyes himself is after, but I’ll get there when it’s time to theory craft about the future.
I think it’s worth noting; Blue Eyes IS IN THE TRAILER FOR THE GAME. Yeah, anyone remember that shot on a shuttle with a guy being burned out from the inside? Yeah, he’s there. In the foreground. *Smirking*. The shuttle also seems like they’re in space.
These events leading to the Crystal Palace and the conspiracy with Blue Eyes are blatant DLC Hooks for the future and suggest a post-game DLC. This isn’t the first CDPR has done so either; Blood and Wine takes place after the story of Witcher 3 and is explicitly incompatible with the worst endings of that game. I think, conceivably, other endings where V is still alive could be roped into this adventure; Blue Eyes merely needs to hire them with the same offer of survival. While The Star takes V to Arizona and away from Night City, I think that choice of location is appropriate as, to even get to space for The Crystal Palace, citizens go from LAX to Arizona for a space port to launch them off Earth’s surface. They could have chosen anywhere else to send Panam and V, but they choose Arizona, huh. I do think Reaper, Temperance, and Devil will be locked out of this future, however, as all make any point of Blue Eyes hiring V irrelevant; there’s no V left to hire/save. MAYBE a rejected Devil ending, but I wouldn’t blame them for not continuing that conclusion either as Devil is one of the bad endings.
So, it’s finally time to really compile a lot of this information into where I think this is going in the next comment below
submitted by InkDagger to LowSodiumCyberpunk [link] [comments]

Post-Super Bowl 7-Round Mock Draft

I added in projected compensatory picks from OTC and the compensatory picks from the new minority candidate development rule. Not sure how those are supposed to be structured in, so I simply used the OTC ones first in the order, but took off the last 3 estimated compensatory picks to ensure it remained at a simple 32 compensatory picks added. So apologies to the Cowboys, Bears, and Steelers. You might have been robbed of a pick but I don't know the specifics of how all those will be factored in. If someone knows the actual way those will set-up, that'd be useful information. Going to provide commentary on rounds 1-3 then maybe the occasional commentary after that if I really like a fit.
Also, there's a chance that I missed someone announcing they were returning to school or not. Just let me know if so.

Pre-Draft Trades

Using the terms suggested from a SB Nation article, so yell at them if you hate it: CAR sends: QB Teddy Bridgewater, 2021, 2022, 2023 first-round picks, 2021, 2022 second-round picks HOU sends: QB Deshaun Watson
The Panthers have drafted relatively well the last 2-3 years, as they have several younger pieces they can continue building around. Thus, a major package to land QB Deshaun Watson should be something they explore. For Houston, a king's ransom for a disgruntled star who really wants out.
An NFC championship contender adds a big piece to their offense: GB sends: 2021 second-round pick, 2022 fifth-round pick DAL sends: WR Michael Gallup, 2021 seventh-round pick
The Packers add some extra firepower on offense by adding Gallup. With Rodgers window coming to a close, the Packers take a chance that an established veteran like Gallup will do more for them than a very late second-round pick. Dallas has Amari Cooper and now CeeDee Lamb at WR, making Gallup expendable if they get a good offer for him.
An NFC playoff team makes a splash at the quarterback position: WAS sends: 2021 fourth-round pick, 2022 seventh-round pick JAC sends: QB Gardner Minshew
While the Redskins did not land Stafford, they could still find a solid upgrade at the QB position by bringing in Gardner Minshew. I love how he fits in Scott Turner's offense, and think this would be a decent enough price to pay to give them some stability at the position.

First Round

(1) Jacksonville Jaguars - QB Trevor Lawrence, Clemson - I'd imagine even though it's the only pick that never changes, Jaguars fans aren't bored of seeing this. Lawrence is a special player and their best bet at turning things around in a hurry.
(2) New York Jets - QB Zach Wilson, BYU - There still could be a small chance that the Jets stick with Sam Darnold, but we're going to go ahead and give Darnold a fresh-start somewhere else (trade to be revealed later). I have Fields a smidge higher than Zach Wilson, but could easily see him being the selection here. I think Wilson's a better fit, however, for LaFleur's Shanahan style offense. Either way, a talented QB for the Jets and head coach Robert Saleh (great f***ing hire btw Jets fans).
(3) Miami Dolphins (via HOU) - OT Penei Sewell, Oregon - With the Panthers giving up a haul for Deshaun Watson, the Dolphins may not have a lot of options to trade out of this spot. Thus, they stick tight and land an elite pass protector for QB Tua Tagovailoa.
(4) Atlanta Falcons - QB Justin Fields, Ohio State - Personally, I love the idea of Fields coming back home to Georgia to sit behind Matt Ryan for a season. The Falcons, and new head coach Arthur Smith, would be wise to take a QB while they're in a natural position to snag one. Ryan will start 2021 for sure due to his contract, but if things go well, they could make a Mahomes like transition to Fields into 2022.
(5) Cincinnati Bengals - OT Rashawn Slater, Northwestern - There a lot of buzz that Slater could be above Sewell in the mind of many NFL executives. Either way, it's a strong pick for the Bengals and Joe Burrow to land a top offensive tackle.
TRADE! The Patriots send their 2021 1st (1.15) along with a 2021 3rd (3.98) and a 2022 1st to the Eagles to move up to their selection at 6.
(6) New England Patriots (via PHI) - QB Trey Lance, North Dakota State - The Patriots need to make a significant investment in the QB position, as neither Cam Newton nor Jarrett Sitdham looked like the answer for them in 2020. Here they make a splash trade to move up and grab Lance, a player with immense physical talent. Ideally they'd land a veteran QB like Ryan Fitzpatrick to start in 2021 while they let Lance develop.
(7) Detroit Lions - WR Devonta Smith, Alabama - One thing lost in the Stafford-Goff trade is Detroit essentially nuking its cap space by bringing in Goff's $28 million deal. Now $11 million over the estimated cap, the Lions do not seem likely to retain WR Kenny Golladay at this point. They need a replacement for Goff to throw to while they determine if he'll be around longer than 2021.
(8) Houston Texans (via CAR) - CB Caleb Farley, Virginia Tech - Without a QB available here, the Texans play it patient, letting newly acquired Teddy Bridgewater run the show in 2021. They instead my personal top choice at corner this year, Virginia Tech's Caleb Farley. For a defense that needs to get turned around, he represents an excellent building block for them.
TRADE! The Miami Dolphins get aggressive here, sending their second first-round pick (1.18), a 2021 3rd (3.82) and a 2022 2nd round pick, and swap 2nds with Denver to move up here.
(9) Miami Dolphins (via DEN) - WR Ja'Marr Chase, LSU - The Dolphins go land a premier wide receiver target for QB Tua Tagovailoa to throw to. Chase and Smith will be widely debated for the top wide receiver honors in this draft class. Miami would likely be elated to add either one of them.
(10) Dallas Cowboys - CB Patrick Surtain II, Alabama - Surtain may not be my top cornerback, but the Cowboys should have no hesitation adding him here at tenth overall, especially considering the dire state of their defense.
(11) New York Giants - EDGE Kwity Paye, Michigan - Paye is an exceptional athletic talent. Much like fellow Wolverine Rashan Gary coming out of Ann Arbor, he's still got plenty of room to grow into an elite rusher. He was dominant in the first few games for the Wolverines in an otherwise rough 2020 season for Harbaugh and co.
(12) San Francisco 49ers - CB Jaycee Horn, South Carolina - I have top-15 grades on all three of the corners listed so far, so this remains excellent value in my opinion for the 49ers. They're likely going to lose a handful of cornerbacks to free agency this year, so landing a premier rookie to develop into a stud for DeMeco Ryans defense is a priority.
(13) Los Angeles Chargers - OT Christian Darrisaw, Virginia Tech - An excellent group of tackles in this year's draft class is a big benefit for the Chargers, as they're able to land a premier prospect like Darrisaw. He'll fit well in new offensive coordinator Joe Lombardi's offense in his second-go as a play-caller.
(14) Minnesota Vikings - T/G Alijah Vera-Tucker, USC - Vera-Tucker has the flexibility to play tackle or move inside to guard. The Vikings have a similar player in Ezra Cleveland, which should give them the ability to move some guys around and find the ideal pairing here.
(15) Philadelphia Eagles - EDGE Gregory Rousseau, Miami - The Eagles probably have some positional needs above this, but it'd be a mistake to go for a worse player at a lesser player, thus the selection of Rousseau. He's an elite athlete and was incredibly disruptive for the Hurricanes in 2019. With Brandon Graham getting up there in age, and Vinny Curry set to hit free agency, this selection goes best player available with the near future in mind.
(16) Arizona Cardinals - TE Kyle Pitts, Florida - The Cardinals could use a monsterous pass catcher like Pitts to pair with DeAndre Hopkins. With some strong flashes from QB Kyler Murray in 2020, adding one more weapon could provide the breakthrough the Cardinals need to make it into the playoffs.
TRADE! The Steelers make a move up, sending a 1st (1.24), their third (3.88) and a 2022 fifth to move up and make the selection here instead of the Raiders.
(17) Pittsburgh Steelers - OT Samuel Cosmi, Texas - Jumping ahead of a couple of OT-needy teams in the WFT and the Bears, Pittsburgh gets its future franchise pass protector. Cosmi's film shows a highly athletic tackle who has gotten better each season in Austin. Put in a strong program under Mike Tomlin, I think Cosmi can thrive as a future All-Pro.
(18) Denver Broncos (via MIA) - LB Micah Parsons, Penn State - The Broncos land an absolute steal here with Parsons, an elite blend of size and speed at the LB position. Additionally, his versatility should be a weapon for Vic Fangio to deploy, as he's capable of filling multiple roles on any defense.
(19) Washington Football Team - WR Jaylen Waddle, Alabama - I think a bigger wide receiver would work a bit better, but Scott Turner's creativity in building an offense around mostly role/gadget players like Logan Thomas and Antonio Gibson and J.D. McKissic gives me confidence he can make it work with an elite talent like Waddle.
(20) Chicago Bears - G Wyatt Davis, Ohio State - The Bears could probably go for a tackle a little bit more than a guard, but beggars cannot be choosers this late into the first-round. They land an elite interior lineman to immediately give a boost to their offensive line.
(21) Indianapolis Colts - QB Mac Jones, Alabama - Philip Rivers retired, Jacoby Brissett is a free agent, and Jacob Eason wasn't active for a single game. Add it all together and it looks like the Colts are in need of a QB like Jones. A decisive passer with a good deep ball, he'll be a nice addition for Frank Reich to mentor.
(22) Tennessee Titans - EDGE Jaelan Phillips, Miami - The Titans pass rusher was miserable this past season. Injecting some youth and athleticism into the equation could help Mike Vrabel get his defense back on track. Phillips was excellent for the Hurricanes in 2020.
(23) New York Jets (via SEA) - OT Alex Leatherwood, Alabama - The Jets add another big body here to pair on the other side of LT Mekhi Becton. With those two in town, new QB Zach Wilson should feel quite comfortable in the pocket.
(24) Las Vegas Raiders (via PIT) - DT Christian Barmore, Alabama - The sixth Crimson Tide player selected, Barmore was dominant the second half of the season in Tuscaloosa. He'd fill a big need on Ken Whisenhu...I mean, Gus Bradley's defense here in Vegas.
(25) Jacksonville Jaguars (via LAR) - WR Kadarius Toney, Florida - The Jaguars give Trevor Lawrence an explosive weapon to throw to. Toney lit up the SEC this season and was very impressive at the Senior Bowl. He'd join former Florida head coach Urban Meyer a short drive away.
(26) Cleveland Browns - DT Daviyon Nixon, Iowa - The Browns drafting this late with their own selection is a sign of how far they've come in recent years. They now have the ability to sit back and take the best player on the board in Nixon, a dominant pass rusher who came on strong in Big Ten play this year.
(27) Baltimore Ravens - WR Rashod Bateman, Minnesota - I believe I've had this pick in the last mock I did as well, but it makes way too much sense. The Ravens need a top option at wide receiver and Bateman's a crafty player who fits their offense well.
(28) New Orleans Saints - CB Aaron Robinson, UCF - Robinson is a very underrated corner in this draft, and I really think he'll have a shot to land in the first-round. A quick player who always ends up in the right position, he'd be an excellent addition to the Saints defense.
(29) Green Bay Packers - LB Nick Bolton, Missouri - The Packers need some fresh blood at the second level, and Bolton's an absolute missile who flies all over the field. Bolton would fit really well in the middle of their defense, especially if the Packers hire a 3-4 zone blitz genius like Jim Leonhard as their new coordinator.
(30) Buffalo Bills - EDGE Azeez Ojulari, Georgia - A debate here between Ojulari and Jeremiah Owusu-Koramoah, but ultimately think the depth at LB is a bit better in this class then pass rusher. So, Ojulari joins Sean McDermott's defense in Buffalo.
(31) Kansas City Chiefs - iOL Creed Humphrey, Oklahoma - The Chiefs need to add a starting caliber player to the interior of their offense line, and if Humphrey slides to them in the first-round, that'd be excellent value for them.
(32) Tampa Bay Buccaneers - RB Najee Harris, Alabama - Congratulations Bucs fans and the Brady bandwagon! Now, don't get too caught up on the position, the best way to maintain your dominance is to continue adding elite pieces, and Harris is a potential star at the RB position. Excellent in-between the tackles as well as in the passing game.

Second Round

(33) Jacksonville Jaguars - S Trevon Moehrig, TCU - I almost thought about Moehrig with their second first-round pick, but ultimately he still lands in Jacksonville.
(34) New York Jets - RB Travis Etienne, Clemson - The Jets have the cap space to add a veteran WR like Allen Robinson or Kenny Golladay, so use the draft to add a stellar running back.
(35) Atlanta Falcons - CB Erik Stokes, Georgia - Another Georgia player sticking around, as Stokes gives them an excellent option to develop alongside Terrell.
(36) Denver Broncos (via MIA) - CB Greg Newsome II, Northwestern - A rising star at the cornerback position, Newsome fits well into Fangio's defense.
(37) Philadelphia Eagles - WR Amon-Ra St. Brown, USC - After adding an edge rusher earlier, the Eagles add a top wideout in the Trojan's star.
(38) Cincinnati Bengals - G Deonte Brown, Alabama - The Bengals, after trading for another starting guard earlier, continue to overhaul their line.
(39) Houston Texans (via CAR) - EDGE Joseph Ossai, Texas - The Texans add some pass rushing help on the edge of their front seven with Ossai.
(40) Miami Dolphins (via DEN) - OLB Zaven Collins, Tulsa - Collins is an ideal fit for Brian Flores, as he can lineup in a handful of different spots, similar to some of the linebackers he's worked with in Miami and New England.
(41) Detroit Lions - LB Jeremiah Owusu-Koramoah, Notre Dame - The Lions add a rangy linebacker who can give them some much needed at the position.
(42) New York Giants - G Trey Smith, Tennessee - The Giants get an upgrade along the offensive with a powerful guard like Smith.
(43) San Francisco 49ers - DT Levi Onwuzurike, Washington - The 49ers add an elite defensive tackle to pair with Javon Kinlaw on the inside.
(44) Dallas Cowboys - OT Dillon Radunz, North Dakota State - The Cowboys went defense earlier, but add a talented offensive lineman to restock the trenches here.
(45) Jacksonville Jaguars - TE Pat Freiermuth, Penn State - If Freiermuth falls to the Jags here that'd be an absolute steal. A high-caliber tight end who can do everything needed at the position.
(46) New England Patriots - WR Terrace Marshall Jr., LSU - The Patriots, even if they add a QB, still need more weapons at WR. Marshall is an excellent one.
(47) Los Angeles Chargers - CB Ifeatu Melifonwu, Syracuse - The Chargers give new head coach Brandon Staley an elite athlete to mold into a dominant cornerback for them.
(48) Las Vegas Raiders - EDGE Joe Tryon, Washington - The Raiders bring in another talent piece of Washington 2019 defensive line. He's got a high motor along with immense upside.
TRADE! The Colts hop in front of the Dolphins to land their guy. They send a 2022 3rd round pick along with their second (2.54) here to the Cardinals in exchange for this selection and a 2022 7th round pick.
(49) Indianapolis Colts (via ARI) - EDGE Carlos Basham, Wake Forest - I think Basham could definitely go higher than this, but if he's available in the second, the Colts should jump up to land him.
(50) Miami Dolphins - S Jevon Holland, Oregon - The Dolphins add a playmaking safety to join their defense. Holland was an excellent leader on defense for the Ducks.
(51) Washington Football Team - OT Teven Jenkins, Oklahoma State - Washington has gotten serviceable production from a pair of aging OT's in Moses and Lucas. They add a developmental tackle to replace them soon enough.
(52) Chicago Bears - WR Nico Collins, Michigan - The Bears could see star WR Allen Robinson walk in free agency. Adding a deep threat like Collins to pair with Mooney would be fun.
(53) Tennessee Titans - OT Jalen Mayfield, Michigan - Another Wolverine in the second round here, Mayfield would give the Titans a strong Michigan-based tackle duo with Taylor Lewan's return.
(54) Arizona Cardinals (via IND) - iOL Landon Dickerson, Alabama - A tough, hard-nosed player on the interior, Dickerson can play a handful of spots, making him a versatile addition to the Cardinals line.
(55) Pittsburgh Steelers - RB Javonte Williams, North Carolina - The Steelers add a stud running back to help revive their run game.
(56) Seattle Seahawks - EDGE Jayson Oweh, Penn State - The Seahawks could use some pass rush. Oweh's a bit raw, but can develop into a useful piece for Pete Carroll.
(57) Los Angeles Rams - LB Chazz Surratt, North Carolina - The Rams add an athletic player at the second-level to keep their defense playing elite football. With the addition of QB Matthew Stafford, the Rams could be serious contenders for the NFC title in 2021.
(58) Baltimore Ravens - EDGE Quincy Roche, Miami - Adding Roche as a rush end in Martindale's 3-4 defense would be an excellent move as Baltimore seems unlikely to retain both Yannick Ngakoue and Matt Judon.
(59) Cleveland Browns - S Richie Grant, UCF - For a school most associate with high-powered offense, the UCF secondary is loaded, and Grant would make a fine addition for the Browns.
TRADE! The Saints send 2.60 and a 2022 third to the Jets in exchange for QB Sam Darnold.
(60) New York Jets (via NO) - WR Elijah Moore, Ole Miss - He seems to be trending higher than this, but either way, the Jets substitute a backup QB for an explosive wide receiver for Zach Wilson.
(61) Buffalo Bills - OT Spencer Brown, Northern Iowa - The Bills run game needs a boost on the offensive line, and Brown's monstrous frame gives a lot of weight to that.
(62) Dallas Cowboys (via GB) - DT Jay Tufele, USC - After adding offensive line earlier in the second, the Cowboys go back to restocking their defense with talent.
(63) Kansas City Chiefs - WR D'Wayne Eskridge, Western Michigan - The Chiefs likely lose WR Sammy Watkins, but find an explosive piece here to replace him.
(64) Tampa Bay Buccaneers - EDGE Hamilcar Rashed Jr., Oregon State - Rashed has a lot of physical traits that bolster his potential. Letting Todd Bowles develop him would be ideal.

Third Round

(65) Jacksonville Jaguars - EDGE Patrick Jones II, Pittsburgh - Urban Meyer and Jags add a defensive end with a high motor to develop along with Josh Allen and K'Lavon Chaisson.
(66) New York Jets - CB Keith Taylor Jr., Washington - A long, versatile defensive back, Taylor reminds me a good deal of 49ers CB Richard Sherman in his playstyle.
(67) Houston Texans - S Talanoa Hufanga, USC - The Texans continue to overhaul their defense here, bringing in Hufanga to play a handful of roles in their backfield.
(68) Atlanta Falcons - RB Michael Carter, North Carolina - Excellent value for the Falcons here, whether or not they bring back RB Todd Gurley who played on a 1-year deal in 2020.
(69) Cincinnati Bengals - CB Paulson Adebo, Stanford - The Bengals give their defense some reinforcements with the selection of an experienced corner like Adebo.
(70) Philadelphia Eagles - LB Jabrill Cox, LSU - The Eagles add a great athlete to the second-level of their defense. Cox has shown a lot of potential as a modern backer.
(71) Denver Broncos - EDGE Janarius Robinson, Florida State - With Von Miller in a bit of hot water at the moment, Denver make want to add a pass rusher to develop just in case.
(72) Detroit Lions - S Andre Cisco, Syracuse - Detroit's safety play was poor last year. Adding a high potential player like Cisco could be a good move for the rebuilding Lions.
(73) Carolina Panthers - TE Hunter Long, Boston College - Welcome to the board, Carolina! After making a splash trade for QB Deshaun Watson, the Panthers give him another weapon at tight end. Long impressed during the Senior Bowl.
(74) Washington Football Team - LB Cameron McGrone, Michigan - McGrone has some inconsistency to his play, but offers a lot of upside for someone who can straighten him out.
(75) Dallas Cowboys - EDGE Victor Dimukeje, Duke - The Cowboys take a chance on Dimukeje here to help get after opposing QB's more frequently.
(76) New York Giants - WR Rondale Moore, Purdue - I'd anticipate Golden Tate being a cap cut, and if so, Moore would be an explosive slot weapon to replace him.
(77) New England Patriots - PICK FORFEITED
(78) Los Angeles Chargers - EDGE Dayo Odeyingbo, Vanderbilt - A craft, versatile edge rusher, he'd project as an OLB in Staley defense with the Chargers.
(79) Minnesota Vikings - DT Alim McNeill, North Carolina State - The Vikings add an explosive 3-technique to help get their defense turned around in a hurry.
(80) Arizona Cardinals - CB Shaun Wade, Ohio State - Wade was overhyped early on, but would fit well in the Cardinals defense, developing as a future replacement for Patrick Peterson.
(81) Las Vegas Raiders - S Richard Lecounte, Georgia - The Raiders add an experienced safety on the back end who can help them slow down divisional offenses led by Mahomes and Herbert.
(82) Denver Broncos - OT Liam Eichenberg, Notre Dame - The Broncos stop a bit of a slide here for Eichenberg. He has the ability to play RT or on the inside for Denver.
(83) Washington Football Team - S Joshuah Bledsoe, Missouri - An underrated player at the position, Bledsoe has a ton of versatility and would fit very well reinforcing Washington's already stellar defense.
(84) Chicago Bears - QB Kyle Trask, Florida - The Bears don't ignore the QB position entirely, as they take a later-than-expected flier on Trask. He was very good for Florida.
(85) Indianapolis Colts - CB Elijah Molden, Washington - Not the biggest need on the Colts roster, but they should have the cap to plug holes in free agency and pick better players, like Molden, here.
(86) Tennessee Titans - WR Dyami Brown, North Carolina - The Titans do have a stud WR in A.J. Brown, but with Corey Davis likely landing big money elsewhere, adding another player here is important.
(87) New York Jets (via SEA) - EDGE Payton Turner, Houston - A versatile pass rusher who can fit either a 4-3 or 3-4. Whatever system Saleh installs, Turner should find a home quickly.
(88) Las Vegas Raiders (via PIT) - LB Dylan Moses, Alabama - Once considered a potential top-10 pick, Moses has fallen off a bit, but the Raiders take a chance on him nonetheless.
(89) Detroit Lions (via LAR) - WR Tylan Wallace, Oklahoma State - Detroit should probably consider hitting the wide receiver position multiple times in the draft. The cabinet is empty there.
(90) Cleveland Browns - LB Ventrell Miller, Florida - The Browns linebackers are a major weak spot. If Cleveland wants to contend for the division, adding some speed there in Miller would help.
(91) Minnesota Vikings (via BAL) - S Paris Ford, Pittsburgh - With S Anthony Harris likely headed elsewhere in free agency, the Vikings take a chance on the hard-hitting ford as a replacement.
(92) Cleveland Browns - EDGE Rashad Weaver, Pittsburgh - Back-to-back selections of Pitt Panthers here, Rashad is an excellent pass rusher to add into the mix.
(93) Green Bay Packers - DT Tommy Togiai, Ohio State - The Packers add some beef to the inside of their defense, hoping to solidify a shaky group outside of DT Kenny Clark.
(94) Buffalo Bills - iOL Josh Myers, Ohio State - The Bills grab a starting caliber lineman here in Myers, who should help bolster the interior of their offensive line and give a boost to their run game.
(95) Kansas City Chiefs - OT Jackson Carmen, Clemson - The Chiefs need another offensive tackle to throw into the mix, as neither Eric Fisher nor Mitchell Schwartz figure to be around for too much longer.
(96) Tampa Bay Buccaneers - DT Marvin Wilson, Florida State - While Wilson didn't dominant as many expected him to in 2020, perhaps slotting him alongside Vita Vea will free up mismatches for him.
Compensatory Selections
(97) Los Angeles Chargers - G Quinn Meinerz, Wisconsin-Whitewater - Meinrez blew up the Senior Bowl, and could easily land as a top-100 prospect after that showing. LAC is a good fit here.
(98) Philadelphia Eagles - TE Brevin Jordan, Miami - With Zach Ertz and Philadelphia likely parting ways soon enough, Jordan gives the Eagles a gadget replacement in the passing game.
(99) Dallas Cowboys - CB Asante Samuel Jr., Florida State - Another corner for Dallas as they really could use two strong selections to help rebuild the position. Samuel excels in the slot.
(100) New Orleans Saints - WR Amari Rodgers, Clemson - The Saints add the best player on the board here for me, an exceptional wide out who will pair well with Michael Thomas.
(101) Tennessee Titans - DT Marlon Tuipulotu, USC - The Titans add another body to their defensive front, in hopes that Marlon and Simmons can become a dominant duo inside.
(102) Los Angeles Rams - WR Josh Imatorbhebhe, Illinois - One of the most underrated wide outs in the class, due to the lack of offensive savvy around him. Imatorbhebhe reminds me of Kenny Golladay, so pairing him with new Rams QB Matthew Stafford out to be fun.
(103) Minnesota Vikings - EDGE Jordan Smith, UAB - A long, toolsy pass rusher to develop into a sidekick for Danielle Hunter is the pick here for Mike Zimmer and co.
(104) San Francisco 49ers - OT Walker Little, Stanford - I'm certain the 49ers will bring back LT Trent Williams, but how much longer does he really have? Meanwhile, Little can play guard before taking over at left tackle soon enough.
(105) Los Angeles Rams - EDGE Shaka Toney, Penn State - Toney has good burst off the edge and with OLB Leonard Floyd headed towards the market, the Rams could stand to add some pass rushers.
(106) New Orleans Saints - RB Trey Sermon, Ohio State - With a cap crunch, paying $4 million for Latavius Murray may be a luxury the Saints cannot afford. Cutting him and drafting Sermon can offset that.

Fourth Round

Just a reminder, but almost half of all fourth-round selections (46%) are no longer on the roster after two years in their career, so don't take these picks too seriously, as this is also where teams start to diverge from needs a bit more and go best available. The aim is rotational players who might be contributors by their 3rd year with the franchise. If you have a significant need, fill it in free agency, not the day three of the draft. If you're banking on your team to find a starter here at a key position, you're already kind of screwed. Really I'm less focused on needs as opposed to getting good value here. Am trying to avoid doubling up on prospects, but sometimes teams actually do that.
(107) Jacksonville Jaguars - DT Tyler Shelvin, LSU (108) New York Jets - G David Moore, Grambling State (109) Atlanta Falcons - S Hamsah Nasirildeen, Florida State (110) Houston Texans - QB Jaime Newman, Georgia - The Texans don't draft a QB in the first, but do take a chance on Newman's upside to develop behind Bridgewater.
(111) Cleveland Browns - WR Seth Williams, Auburn (112) Cincinnati Bengals - S Jamien Sherwood, Auburn (113) Detroit Lions - EDGE Ronnie Perkins, Oklahoma (114) Carolina Panthers - LB Baron Browning, Ohio State (115) Denver Broncos - RB Jermar Jefferson, Oregon State - With Lindsay hitting the market, maybe the Broncos don't bring him back and Jefferson as a change of pace back behind Gordon instead.
(116) Dallas Cowboys - TE Tommy Tremble, Notre Dame (117) New York Giants - RB Rhamondre Stevenson, Oklahoma - An excellent backup for Saquon Barkley if the Giants don't re-sign Wayne Gallman. (118) San Francisco 49ers - S James Wiggins, Cincinnati (119) Los Angeles Chargers - RB Demetric Falcon, UCLA (120) Minnesota Vikings - WR Dazz Newsome, North Carolina
(121) New England Patriots - WR Whop Philyor, Indiana (122) Las Vegas Raiders - G Sadarius Hutcherson, South Carolina (123) Houston Texans - WR Marlon Williams, UCF (124) Miami Dolphins - DT Jaylen Twyman, Pittsburgh (125) Jacksonville Jaguars - CB Israel Mukuamu, South Carolina - The Jags had a good year out of Sidney Jones, but still could use an intriguing developmental option like Mukuamu behind him.
(126) Minnesota Vikings - LB Pete Werner, Ohio State (127) Tennessee Titans - G Ben Cleveland, Georgia (128) Indianapolis Colts - WR Jaelon Darden, North Texas (129) Pittsburgh Steelers - CB Kary Vincent Jr., LSU - The Steelers get some excellent value here, as I think Vincent is one of the top slot corners in the draft. Could easily replace Hilton. (130) Seattle Seahawks - CB Shakur Brown, Michigan State
(131) Jacksonville Jaguars - LB Monty Rice, Georgia (132) Baltimore Ravens - iOL Trey Hill, Georgia (133) Cleveland Browns - TE Cary Angeline, North Carolina State (134) New Orleans Saints - EDGE Tarron Jackson, Coastal Carolina - With Trey Hendrickson likely departing and Marcus Davenport still yet to hit double-digit sacks, the Saints may look to add another piece to develop here. (135) Minnesota Vikings - RB Khalil Herbert, Virginia Tech
(136) Green Bay Packers - OT James Hudson, Cincinnati (137) Kansas City Chiefs - LB Anthony Hines III, Texas A&M - A quick linebacker, he'd fit nicely into the Chiefs defense alongside Willie Gay and others. (138) Tampa Bay Buccaneers - QB Davis Mills, Stanford (139) New England Patriots - EDGE Adetokunbo Ogundeji, Notre Dame (140) Dallas Cowboys - S Ar'Darius Washington, TCU
(141) Los Angeles Rams - TE Tre McKitty, Georgia (142) Pittsburgh Steelers - DT Darius Stills, West Virginia (143) Green Bay Packers - RB Kylin Hill, Mississippi State - With Aaron Jones hitting the market, the Packers may look for another back to add to their rotation. Hill would be a great addition. (144) Kansas City Chiefs - CB Roger McCreary, Auburn (145) New England Patriots - OT Cordell Volson, North Dakota State

Fifth Round

(146) Jacksonville Jaguars - OT Brady Christensen, BYU (147) New York Jets - DL Brenton Cox, Florida (148) Houston Texans - EDGE Jonathan Cooper, Ohio State (149) Atlanta Falcons - EDGE Kingsley Enagbare, South Carolina - PFF actually lists Enagbare as a top-100 player on their latest big board, which, if accurate, would be tremendous value. (150) Cincinnati Bengals - WR Anthony Schwartz, Auburn
(151) Philadelphia Eagles - CB Robert Rochell, Central Arkansas - Big fan of Rochell's a potential starter down the road. Would fit well with Marcus Gannon calling the defense. (152) Carolina Panthers - G Kendrick Green, Illinois (153) Denver Broncos - QB Kellen Mond, Texas A&M (154) Detroit Lions - CB Kelvin Joseph, Kentucky (155) New York Jets - S Caden Sterns, Texas
(156) San Francisco 49ers - CB Camryn Bynum, California (157) Philadelphia Eagles - OT Adrian Ealy, Oklahoma (158) Minnesota Vikings - CB Rodarius Williams, Oklahoma State (159) New England Patriots - DT Milton Williams, Louisiana Tech (160) Los Angeles Chargers - WR Simi Fehoko, Stanford
(161) Arizona Cardinals - RB Chuba Hubbard, Oklahoma State - He'd be an excellent fit in the Cardinals backfield, especially if Kenyan Drake does not return. (162) Buffalo Bills - CB Tay Gowan, UCF (163) Las Vegas Raiders - QB Feleipe Franks, Arkansas (164) Washington Football Team - WR Jonathan Adams Jr., Arkansas State (165) Chicago Bears - CB D.J. Daniel, Georgia
(166) Indianapolis Colts - OT Brendan Jaimes, Nebraska (167) Tennessee Titans - OLB Charles Snowden, Virginia (168) Seattle Seahawks - OT Dan Moore Jr., Texas A&M (169) Baltimore Ravens - QB Sam Ehlinger, Texas - Unless the Ravens are certain that Trace McSorley is their backup QB, they may want to look at adding Ehlinger behind Lamar. (170) Cleveland Browns - LB Tony Fields II, West Virginia
(171) Jacksonville Jaguars - WR Tamorrion Terry, Florida State (172) Minnesota Vikings - QB Ian Book, Notre Dame (173) San Francisco 49ers - iOL Drake Jackson, Kentucky (174) Green Bay Packers - CB Ambry Thomas, Michigan (175) Buffalo Bills - S Reed Blankenship, Middle Tennessee State
(176) Kansas City Chiefs - EDGE Malcolm Koonce, Buffalo (177) Tampa Bay Buccaneers - LB Garrett Wallow, Texas Christian (178) Green Bay Packers - S Tyree Gillespie, Missouri (179) Atlanta Falcons - C James Empey, BYU - The Falcons find themselves a quality interior lineman who could use a year to develop before getting in the mix to replace Alex Mack down the road. (180) Dallas Cowboys - WR Josh Palmer, Tennessee
(181) Baltimore Ravens - S Qwynterrio Cole, Alcorn State (182) San Francisco 49ers - WR Marquez Stevenson, Houston (183) Kansas City Chiefs - RB Pooka Williams, Kansas

Sixth Round

(184) Tennessee Titans - QB Shane Buechele, Texas (185) New York Jets - LB Paddy Fisher, Northwestern (186) Atlanta Falcons - G Aaron Banks, Notre Dame - Love the value here for the Falcons, and if they do have to cut James Carpenter, Banks could be a useful piece. (187) Houston Texans - iOL Jack Anderson, Texas Tech (188) Philadelphia Eagles - S JaCoby Stevens, LSU (189) Cincinnati Bengals - DT Khryis Tonga, BYU (190) Denver Broncos - DT Bobby Brown III, Texas A&M
(191) Dallas Cowboys - G Josh Sills, Oklahoma State (192) Carolina Panthers - DT Carlo Kemp, Michigan (193) San Francisco 49ers - EDGE Daelin Hayes - The 49ers showed a good deal of interest in Hayes at the Senior Bowl per reports. He'd be a nice depth option on the edge. (194) New England Patriots - CB Benjamin St.-Juste, Minnesota (195) New York Giants - CB Thomas Graham Jr., Oregon
(196) New England Patriots - G Tristen Hoge, BYU (197) Los Angeles Chargers - S Eric Burrell, Wisconsin (198) Minnesota Vikings - OT Alex Himmelman, Illinois State (199) Las Vegas Raiders - PICK FORFEITED (200) New York Giants - LB K.J. Britt, Auburn
(201) Houston Texans - DL Cameron Sample, Tulane (202) Las Vegas Raiders - WR Austin Watkins, UAB (203) Chicago Bears - OT Bryce Matthews, Ole Miss (204) Los Angeles Chargers - WR Isaiah McKoy, Kent State (205) Indianapolis Colts - WR Damon Hazelton, Missouri - This stretch of wide receivers looks like solid value, especially Hazelton in Reich's offense.
(206) Miami Dolphins - TE Kenny Yeboah, Ole Miss - Yeboah got to work with Miami's coaching staff at the Senior Bowl, so I'd imagine they have a good feel for his use. (207) Seattle Seahawks - DT Mustafa Johnson, Colorado (208) Los Angeles Rams - OT Robert Hainsey, Notre Dame (209) Baltimore Ravens - G Robert Jones, Middle Tennessee State (210) Cleveland Browns - CB Trill Williams, Syracuse
(211) Houston Texans - RB Jaret Patterson, Buffalo (212) Buffalo Bills - RB Elijah Mitchell, Louisiana (213) Green Bay Packers - WR Cade Johnson, South Dakota State (214) Pittsburgh Steelers - C Jimmy Morrissey, Pittsburgh (215) Tennessee Titans - S Aashari Crosswell, Arizona State
(216) Atlanta Falcons - LB Derrick Barnes, Purdue (217) Tampa Bay Buccaneers - TE Quintin Morris, Bowling Green (218) Atlanta Falcons - OT Greg Eiland, Mississippi State (219) Philadelphia Eagles - RB Javian Hawkins, Louisville (220) Chicago Bears - EDGE Chris Rumph Jr., Duke
(221) Green Bay Packers - DE William King-Bradley, Baylor (222) Chicago Bears - S Shawn Davis, Florida (223) Minnesota Vikings - G Ben Brown, Ole Miss (224) Philadelphia Eagles - LB Grant Stuard, Houston

Seventh Round

(225) Jacksonville Jaguars - DT Malik Herring, Georgia (226) San Francisco 49ers - TE Noah Gray, Duke (227) Houston Texans - CB Tre Brown, Oklahoma (228) Chicago Bears - LB Justin Hilliard, Ohio State (229) Cincinnati Bengals - EDGE Elerson Smith, Northern Iowa (230) Philadelphia Eagles - WR Ben Skowronek, Northwestern
(231) Cincinnati Bengals - DT TaQuon Graham, Texas (232) Buffalo Bills - S Divine Deablo, Virginia Tech (233) Denver Broncos - S Damar Hamlin, Pittsburgh (234) Green Bay Packers - LB Riley Cole, South Alabama (235) Denver Broncos - WR Cornell Powell, Clemson
(236) San Francisco 49ers - WR Frank Darby, Arizona State (237) Los Angeles Chargers - DB Darrin Hall, San Diego State (238) Minnesota Vikings - WR Trevon Grimes, Florida (239) New England Patriots - DE Wyatt Hubert, Kansas State (240) Arizona Cardinals - OT Jaylon Moore, Western Michigan
(241) Washington Football Team - G Jake Curhan, California (242) Pittsburgh Steelers - CB Bryan Mills, North Carolina Central (243) Washington Football Team - RB Chris Evans, Michigan (244) Las Vegas Raiders - CB Mark Webb, Georgia (245) Indianapolis Colts - RB Larry Roundtree, Missouri
(246) Jacksonville Jaguars - DT Forrest Merrill, Arkansas State (247) New York Jets - WR Tre Walker, (248) Tampa Bay Buccaneers - EDGE Joshua Kaindoh, Florida State (249) Los Angeles Rams - CB Bryce Thompson, Tennessee (250) Cleveland Browns - QB Brady White, Memphis
(251) Denver Broncos - EDGE Patrick Johnson, Tulane (252) New Orleans Saints - PICK FORFEITED (253) Green Bay Packers - DT Jack Heflin, Northern Illinois (254) Cleveland Browns - CB Nahshon Wright, Oregon State (255) Kansas City Chiefs - DT Kobie Whiteside, Missouri (256) Tampa Bay Buccaneers - WR Desmond Fitzpatrick, Louisville
You'll notice there are no special teams listed...mostly because I don't have a clue who needs a K/P/LS. That actually might be something useful to mention if you're team really needs someone.
Feel free to comment...I won't really be looking at them until next week, as I've spent too much time putting this together and now I need a break from this website. Just don't be a d*** is all I ask. It's shockingly hard for some people when it comes to internet mock drafts. Did this for fun, hope you had fun reading it.
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